반복 구조
누적 성장형
루프의 산출물이 자산·능력·접근권을 강화하고 더 강한 다음 회차를 연다.
GAME-SPECIFIC MEANING
이 유형이 게임에서 나타나는 방식
각 분류는 게임 정본에 기록된 실제 반복·병목·모순·해결 연결에서 출발합니다.
- AFK Arena
AFK 아레나
Idle RPG · Mobile · 2019
Idle Production Loop
Campaign Stage → AFK output rate → offline accumulation → reward claim → growth investment → next Campaign Stage. - AFK Journey
AFK Journey
2024
AFK Stage
연속 전투 클리어 → 상시 - AION 2
아이온2
MMORPG · Cross-platform · 2025
Growth→Competition→Reward→Reinvestment Loop
성장 콘텐츠와 성장 시스템으로 전투력을 올리고 어비스/투기장/랭킹에서 겨룬 뒤 보상을 성장·경제에 재투자 - Archero
아처로
Action RPG · Mobile · 2019
Core Loop
Precision roguelite run → permanent growth → higher challenge; main chapter remains the hub. - Arknights: Endfield
명일방주: 엔드필드
2026
AIC
해당 콘텐츠에서 지정된 행동 수행 → 오프라인 포함 상시 생산; 상시 - Asphalt Legends Unite
아스팔트 레전드 유나이트
Arcade Racing · Cross-platform · 2024
Race → Reward → Garage Update loop
Mechanical core: race execution produces rewards that change Garage state and unlock/performance eligibility. - Black Desert Mobile
검은사막 모바일
Action MMORPG · Mobile · 2018
Always-on Routine Loop
일반 사냥터(열기 소모) → 전리품/은화/티켓 → 성장 재료화/강화 → CP 상승 → 상위 지역 접근 - Brawl Stars
브롤스타즈
Action · Mobile · 2018
Core Loop
Brawler selection → short real-time match → outcome/objective → conditional progress/rewards → unlock/upgrade/cosmetic/prestige → re-entry. - Call of Duty: Mobile
콜 오브 듀티: 모바일
Shooter · Mobile · 2019
Shared Combat Hub Loop
Core structure: common input/weapon/operator pipeline supports Multiplayer, Battle Royale and DMZ: Recon as parallel pillars. - Candy Crush Saga
캔디크러쉬사가
Puzzle · Cross-platform · 2012
Core Level Loop
Select level → limited-move match-3 board → objective clear/fail → next map node or retry. - Capybara Go!
카피바라 Go!
Idle RPG · Mobile · 2024
Story Progression Loop
Energy → Story/Travel → basic rewards/equipment → Equipment/Talent growth → upper chapter unlock. - Chaos Zero Nightmare
카오스 제로 나이트메어
2025
Sortie Meta-성장 Reinforcement
Sortie가 전술 Data를 공급하고 전술 Optimization 효과가 Sortie 성능 상태로 재투입된다. → 누적 성장형의 복귀 주기 - Clash of Clans
클래시 오브 클랜
Base-building Strategy · Mobile · 2012
Home Village Core Loop
Base design → army composition → attack → defense outcome → reinvestment remains the hub that all spokelike modes feed. - Clash Royale
클래시 로얄
Real-time Card Strategy · Mobile · 2016
Cooperation Buffer Loop
Clan, donation, 2v2, Clan Wars II and Clan Voyage reduce pure ladder fatigue and provide social return reasons. - Com2uS Pro Baseball 2026
컴투스프로야구2026
Sports RPG · Mobile · 2014
Main Core Loop
선수 카드 수집 → 팀 빌드·육성 → 경기 대전 → 보상 획득 → 재수집 - Com2uS Pro Baseball V26
컴투스프로야구V26
Sports RPG · Cross-platform · 2022
Core Loop: Card → Lineup → Match → Reward → Reinvestment
선수 카드 획득 후 라인업 편성·성장 적용·경기 투입·재화 회수·재투자로 이어지는 폐쇄형 다메뉴 순환 루프. - Cookie Run: Kingdom
Cookie Run: Kingdom
2021
World Exploration
스테이지와 에피소드를 클리어 → 상시 - Crimson Desert
붉은사막
Action Adventure · Cross-platform · 2026
Growth-Centric Core Loop
Story, exploration and combat feed progression, which reopens the world and the next challenge tier. - Dead by Daylight Mobile
데드 바이 데이라이트 모바일
Asymmetrical Survival Horror · Mobile · 2020
Core Match Loop
Queue → Trial → Result → Immediate Reward → Rematch; Standard 1v4 Trial is the ecosystem hub. - Delta Force
델타 포스
Shooter · Cross-platform · 2024
Warfare Low-Friction Loop
Warfare provides large-scale low-friction repeat combat, status and score-based engagement. - Destiny: Rising
Destiny: Rising
2025
Lightbearer
획득·레벨업·Ascend·출전 → 상시·시즌 캐릭터 추가 - Duet Night Abyss
듀엣 나이트 어비스
2025
Commissions
해당 콘텐츠에서 지정된 행동 수행 → 스토리 진행에 따라 단계 해금 - Dungeon & Fighter Mobile
던전앤파이터 모바일
Action RPG · Mobile · 2022
Core Loop: Quest → Battle → Reward → Growth
퀘스트 → 전투 → 보상 → 장비 강화·제작 → 재도전으로 이어지는 기본 반복 구조 - EA SPORTS FC Mobile
EA 스포츠 FC 모바일
Sports RPG · Mobile · 2016
Social Loop
개인 경기·Quest → League Activity·Season Points → League Rank·보상 → 개인 성장 → 집단 재기여 - eFootball Mobile
eFootball 모바일
Sports RPG · Mobile · 2017
Primary Loop
Player acquisition → growth/Game Plan → real-time football match → reward/status → player/tactical adjustment → re-entry. - Fate/Grand Order
페이트/그랜드 오더
Turn-based RPG · Mobile · 2015
Async Challenge Loop
Challenge quests, Super Recollection, Grail Front and Grand-related battles act as low-pressure mastery checks. - Gardenscapes
가든스케이프
Puzzle · Cross-platform · 2016
Collection Completion Loop
Main Collection → Legendary Collection → Supreme Collection; Supreme repeatable with boosters/coins and no token. - Genshin Impact
원신
Action RPG · Cross-platform · 2020
Endgame Validation Loop
Spiral Abyss, Imaginarium Theater and Stygian Onslaught test depth, breadth and execution, then trigger additional growth goals. - Goddess of Victory: NIKKE
승리의 여신: NIKKE
Action RPG · Cross-platform · 2022
Campaign–Idle Loop
Campaign clear increases Outpost productivity; Outpost resources fuel level growth; level growth enables next campaign clear. - Homescapes
홈스케이프
Puzzle · Mobile · 2017
Core Loop: Match-3 → Stars → Renovation → Story
Absolute core loop. Level clear supplies stars; stars unlock mansion repair tasks, area/game-day progress, and chapter continuation. - Honor of Kings
왕자영요
MOBA · Mobile · 2015
5대5 매치 경쟁 루프
5v5 매치 진입 → 역할 기반 팀 수행 → 승패·숙련·랭크 성과 → 계정·시즌 지위 → 다음 5v5 매치 - Infinity Nikki
인피니티 니키
Action Adventure · Cross-platform · 2024
Access Loop
Story progress and open-world discovery yield Whimstars, Dews and materials, which unlock Heart of Infinity nodes/Ability outfits and new routes. - Kingshot
킹샷
4X Strategy · Mobile · 2025
Core Loop: Growth → Cooperation → Competition → Reward → Regrowth
Town/hero/troop growth feeds alliance capability and kingdom/zone competition; competition rewards and status feed back into growth and war readiness. - Legend of Mushroom
버섯커 키우기
Idle RPG · Mobile · 2024
Core Lamp-Gear Loop
Core는 자동 전투 기반 진행과 램프 기반 장비 갱신이다. 장비 공급 → 성장 → 전투 진행 → 더 큰 도전으로 확장된다. - Lineage M
리니지M
MMORPG · Cross-platform · 2017
Core Growth → Competition Loop
Open-world farming, dungeons and towers raise power; increased power is tested in PvP, siege and rankings, creating the main retention loop. - Lineage W
리니지W
MMORPG · Cross-platform · 2021
Loop A. Growth Production
필드/던전/자동/무접속으로 재화와 경험치를 획득하고 성장 시스템으로 전환 후 상위 콘텐츠로 재진입 - Love and Deepspace
러브앤딥스페이스
Action RPG · Cross-platform · 2024
Combat Growth Farm Loop
Bounty Hunt and Core Hunt supply materials and Protocores; Deepspace Trials and Hunter Contest validate the resulting builds. - Mabinogi Mobile
마비노기 모바일
MMORPG · Cross-platform · 2025
Story → Dungeon → Life Content Loop
Early-to-mid progression alternates main story, combat missions, dungeons, and life-content beats to vary tempo. - Marvel Snap
마블스냅
Collectible Card Game · Cross-platform · 2022
Growth Loop Linkage
매치 → Booster/Credit → Card Upgrade → Collection Level → Token/Card → Deck Agency - Merge Mansion
머지 맨션
Merge-2 Puzzle · Mobile · 2020
Mainline Restoration Loop
Energy 소비 → Producer 가동 → Item Chain 생성 → Task 제출 → 공간 복원 → Story Beat → 다음 Task/Area. - MLB 9 Innings 26
MLB 9이닝스 26
Sports RPG · Mobile · 2016
Card collection → Team Value loop
선수 카드 수집·강화 결과가 Team Value로 가시화되고 다시 보상/투자로 환류. - MLB 9 Innings Rivals 26
MLB 라이벌 26
Sports RPG · Cross-platform · 2023
Core Team Power Loop
Player card acquisition → lineup composition → mode play → rewards → card growth / replacement. - Mobile Legends: Bang Bang
모바일 레전드: 뱅뱅
MOBA · Mobile · 2016
랭크·클래식 환류 루프
전투 규격 → Ranked·Classic 반복 → 경쟁 지위 → 팀 신뢰·사회 자본 → 코어 환류 → 계정 투자 → 재화·확률 공급·구매 → 캘린더 재점화 → 다시 전투·반복·지위 - Monster Strike
몬스터 스트라이크
Action RPG · Mobile · 2013
Core quest-growth loop
Quest clear → monsters/materials/gold → 강화/진화/獣神化/真獣神化 → higher difficulty access. - Odin: Valhalla Rising
오딘: 발할라 라이징
MMORPG · Cross-platform · 2021
Long-term Meta Growth Loop
Max level, high-grade gear, avatar/mount/rune/codex and guild status form long-term retention goals. - Once Human Mobile
Once Human Mobile
2025
Deviations
capture and deploy → continuous / scenario-dependent - Palworld
팰월드
Survival · Cross-platform · 2024
Core Progression Loop
Collect → craft/manufacture → base expansion → exploration/combat. Resources and equipment unlock new regions and challenges. - Pokémon Champions
포켓몬 챔피언스
2026
Battle
해당 콘텐츠에서 지정된 행동 수행 → 원천에서 지정된 반복 주기 - Pokémon GO
포켓몬 GO
Location-based Adventure · Mobile · 2016
포켓몬 성장·검증 루프
포획·Egg·Buddy·Research·Raid·Max·Rocket·GBL → XP·Stardust·Candy·Candy XL·Mega Energy·Max Particles → 포켓몬·계정 성장 → GBL·Gym·Showcase·Raid·Max 검증 → 다음 성장 행동 - Pokémon Masters EX
포켓몬 마스터즈 EX
RPG · Mobile · 2019
Trainer Lodge Affinity Loop
Lodge converts owned Sync Pairs into relationship/long-term rewards and Lodge Pair unlock path. - Pokémon Sleep
포켓몬 슬립
Sleep Tracking · Mobile · 2023
Night–Morning–Afternoon Core Loop
Night sleep → morning research/befriending → daytime feeding/cooking → next night expectation. - Pokémon TCG Pocket
포켓몬 카드 게임 Pocket
Collectible Card Game · Mobile · 2024
Core Collection Loop
Pack opening / Wonder Pick → card acquisition → deck or display selection → battle or social exposure → renewed card need. - Pokémon UNITE
포켓몬유나이트
MOBA · Cross-platform · 2021
Core Battle Loop
Match entry → Aeos energy scoring → win/loss → rewards/progression → next pre-match preparation. - Pro Yakyū Spirits A
프로야구 스피리츠 A
Sports RPG · Mobile · 2015
Trials material loop
Trials supply special ability materials and coins; time spent in Trials competes with V Road for stamina-consuming play. - PUBG Mobile
배틀그라운드 모바일
Battle Royale · Mobile · 2018
창작·소셜 복귀 루프
WOW·PDP·HOME·Hub 진입 → 제작·플레이·방문·전시 → 참여자·관계·장식·창작 성과 → 프로필·사회 노출 → 재방문·이벤트 참여 - Puzzle & Dragons
퍼즐앤드래곤
Puzzle RPG · Mobile · 2012
Dungeon Core Loop
Dungeon entry → puzzle combat → reward → monster growth/evolution → re-team → higher dungeon challenge. - Puzzles & Survival
퍼즐 앤 서바이벌
Strategy · Mobile · 2020
생츄어리 허브·위성 루프
Sanctuary 허브 → Campaign·World·Pit·Alliance·Events 위성 → Hero·자원·Rare Earth·Help·Rally·Research·Shop 산출 → 건설·Research·Training·Hero·Gear → 다음 Campaign·World·Alliance·경쟁 - RF ONLINE NEXT
RF ONLINE NEXT
2025
사이언 훈련소
훈련 모드 선택·전투·소탕 → Daily tickets - Roblox
로블록스
Game Platform · Cross-platform · 2006
Home
Home/RFY/chart/curation → Experience play → co-play/revisit/spend → signal accumulation → additional discovery. - Royal Match
로얄 매치
Puzzle · Mobile · 2021
Progression Loop
Level win → Star → Area Task → Area completion → Area Chest → next area/level. - Seven Knights Idle Adventure
세븐나이츠 키우기
Idle RPG · Cross-platform · 2023
Core Idle Growth Loop
Offline rewards → resource collection → hero growth → stage push → higher production loop. - Seven Knights Re:BIRTH
세븐나이츠 리버스
Turn-based RPG · Cross-platform · 2025
Primary Growth Loop
Hero acquisition → adventure/repeat battle → level/ruby → dungeon/raid → growth/equipment → higher content → reinvestment. - Solo Leveling: ARISE
나 혼자만 레벨업: 어라이즈
Action RPG · Mobile / PC · 2024
Narrative Progression Loop
Main Story → Battle Mission/Clear Reward → unlocks → growth/formation → next Chapter. - Sonic Rumble
소닉 럼블
2025
Stage 도전
해당 콘텐츠에서 지정된 행동 수행 → 원천에서 지정된 반복 주기 - Soul Strike
소울 스트라이크
Idle RPG · Mobile · 2024
보상 재투입 성장 루프
보상 → 제작·강화·소환 → 성장 자산 → 전투·콘텐츠 재투입 → 상위 해금 → 더 높은 보상 - StoneAge Idle
스톤에이지 키우기
Idle RPG · Mobile · 2025
Competition Return Loop
성장 덱 → 투기장/월드 리그/천공의 탑/양식장/거점 쟁탈전 → 포인트·보상·지위 → 성장 복귀. - Subnautica
서브노티카
Survival · Cross-platform · 2014
Core Depth Progression Loop
Growth/PvE-centric structure: deeper access drives exploration, scanning, crafting, vehicle/base upgrades, story gates, and final escape. - Subnautica 2
서브노티카 2
Survival · Cross-platform · 2026
Core Exploration Loop
Explore → scan/collect → craft/build → expand base/vehicle → descend deeper → unlock story/biomes. - Summoners War: Sky Arena
서머너즈워: 천공의 아레나
Turn-based RPG · Mobile · 2014
Core Loop: Farm → Set → Validate → Reinvest
Rune/artifact/relic farming feeds build setup; builds are validated in Arena/World Arena/Siege/Temple and then reinvested into farming and optimization. - Survivor.io
서바이버.io
Action Roguelike · Mobile · 2022
Core Structural Loop
Survivor selection → chapter/combat entry → movement/evasion → auto attack/kill → XP/level → skill/passive selection → slots/EVO → waves/elite/boss → success/failure → meta growth screen → strengthen and retry. - Teamfight Tactics Mobile
전략적 팀 전투 모바일
Auto Battler · Cross-platform · 2019
Ranked Mastery Loop
Placement updates LP/MMR/Tier; rank and mastery objectives drive repeat play across the set. - Toon Blast
툰 블라스트
Puzzle · Mobile · 2017
Endgame Cap Loop
All levels cleared → Champions League → trophies/stages → new 50 levels → main chain return - Top Heroes
탑 히어로즈
Strategy RPG · Mobile · 2024
Loop Risk
Loop overload can make gameplay feel like stockpiling and checklist management rather than distinct content experiences. - Uma Musume Pretty Derby
우마무스메 프리티 더비
Raising Simulation · Cross-platform · 2021
Short Reprocessing Loop Need
기존 전당입성 우마무스메를 짧은 세션에서 수정/조건 적응시키는 중간 길이 루프가 개선 방향으로 제시된다. - Vampir
뱀피르
MMORPG · Cross-platform · 2026
Core PvE Growth Loop
Main Story & Regional Quests / Field Hunting / Dungeons → EXP·Gold·gear/resources → character CP growth - Warcraft Rumble
워크래프트 럼블
Mobile Action Strategy · Mobile / PC Beta · 2023
Competition Loop
Army composition enters Ranked PvP, produces Honor/VP/Status and returns rewards to growth. - Whiteout Survival
화이트아웃 서바이벌
Strategy · Mobile · 2023
Core City Loop
Furnace-centered city survival and upgrades feed Research, Hero Hall, troops and later Fire Crystal growth. - Wuthering Waves
명조: 워더링 웨이브
Action RPG · Cross-platform · 2024
Core Experience Loop
퀘스트·지역 해금 → 탐험·전투 → 보상 획득 → 성장 파밍·고난도 진입으로 이어지는 기본 경험 루프. - Zenless Zone Zero
젠레스 존 제로
Action RPG · Cross-platform · 2024
Commercial Feedback Loop
Story·Character Exposure → Signal Search → Agent/W-Engine 획득 → 성장 투자 → PvE 검증 → 다음 Signal Search. - 궁수의 전설2 (Archero 2)
궁수의 전설2 (Archero 2)
2025
Campaign
Room·Defense·Survival형 챕터 진행 → Persistent chapter progression - 몬길: STAR DIVE
몬길: STAR DIVE
2026
던전
던전 선택·클리어, 최초 완료 후 소탕 → 상시·스태미나 회복 주기 - 운빨존많겜
운빨존많겜
2024
어려움
웨이브 방어 → 상시 플레이; 일일 상자; 시즌 랭킹 - 트릭컬 리바이브
트릭컬 리바이브
2023
침략
스테이지 편성·전투·클리어 → 상시