NOVASMC

반복 구조

누적 성장형

루프의 산출물이 자산·능력·접근권을 강화하고 더 강한 다음 회차를 연다.

GAME-SPECIFIC MEANING

이 유형이 게임에서 나타나는 방식

각 분류는 게임 정본에 기록된 실제 반복·병목·모순·해결 연결에서 출발합니다.

  1. AFK Arena

    AFK 아레나

    Idle RPG · Mobile · 2019

    Idle Production Loop

    Campaign Stage → AFK output rate → offline accumulation → reward claim → growth investment → next Campaign Stage.
  2. AFK Journey

    AFK Journey

    2024

    AFK Stage

    연속 전투 클리어 → 상시
  3. AION 2

    아이온2

    MMORPG · Cross-platform · 2025

    Growth→Competition→Reward→Reinvestment Loop

    성장 콘텐츠와 성장 시스템으로 전투력을 올리고 어비스/투기장/랭킹에서 겨룬 뒤 보상을 성장·경제에 재투자
  4. Archero

    아처로

    Action RPG · Mobile · 2019

    Core Loop

    Precision roguelite run → permanent growth → higher challenge; main chapter remains the hub.
  5. Arknights: Endfield

    명일방주: 엔드필드

    2026

    AIC

    해당 콘텐츠에서 지정된 행동 수행 → 오프라인 포함 상시 생산; 상시
  6. Asphalt Legends Unite

    아스팔트 레전드 유나이트

    Arcade Racing · Cross-platform · 2024

    Race → Reward → Garage Update loop

    Mechanical core: race execution produces rewards that change Garage state and unlock/performance eligibility.
  7. Black Desert Mobile

    검은사막 모바일

    Action MMORPG · Mobile · 2018

    Always-on Routine Loop

    일반 사냥터(열기 소모) → 전리품/은화/티켓 → 성장 재료화/강화 → CP 상승 → 상위 지역 접근
  8. Brawl Stars

    브롤스타즈

    Action · Mobile · 2018

    Core Loop

    Brawler selection → short real-time match → outcome/objective → conditional progress/rewards → unlock/upgrade/cosmetic/prestige → re-entry.
  9. Call of Duty: Mobile

    콜 오브 듀티: 모바일

    Shooter · Mobile · 2019

    Shared Combat Hub Loop

    Core structure: common input/weapon/operator pipeline supports Multiplayer, Battle Royale and DMZ: Recon as parallel pillars.
  10. Candy Crush Saga

    캔디크러쉬사가

    Puzzle · Cross-platform · 2012

    Core Level Loop

    Select level → limited-move match-3 board → objective clear/fail → next map node or retry.
  11. Capybara Go!

    카피바라 Go!

    Idle RPG · Mobile · 2024

    Story Progression Loop

    Energy → Story/Travel → basic rewards/equipment → Equipment/Talent growth → upper chapter unlock.
  12. Chaos Zero Nightmare

    카오스 제로 나이트메어

    2025

    Sortie Meta-성장 Reinforcement

    Sortie가 전술 Data를 공급하고 전술 Optimization 효과가 Sortie 성능 상태로 재투입된다. → 누적 성장형의 복귀 주기
  13. Clash of Clans

    클래시 오브 클랜

    Base-building Strategy · Mobile · 2012

    Home Village Core Loop

    Base design → army composition → attack → defense outcome → reinvestment remains the hub that all spokelike modes feed.
  14. Clash Royale

    클래시 로얄

    Real-time Card Strategy · Mobile · 2016

    Cooperation Buffer Loop

    Clan, donation, 2v2, Clan Wars II and Clan Voyage reduce pure ladder fatigue and provide social return reasons.
  15. Com2uS Pro Baseball 2026

    컴투스프로야구2026

    Sports RPG · Mobile · 2014

    Main Core Loop

    선수 카드 수집 → 팀 빌드·육성 → 경기 대전 → 보상 획득 → 재수집
  16. Com2uS Pro Baseball V26

    컴투스프로야구V26

    Sports RPG · Cross-platform · 2022

    Core Loop: Card → Lineup → Match → Reward → Reinvestment

    선수 카드 획득 후 라인업 편성·성장 적용·경기 투입·재화 회수·재투자로 이어지는 폐쇄형 다메뉴 순환 루프.
  17. Cookie Run: Kingdom

    Cookie Run: Kingdom

    2021

    World Exploration

    스테이지와 에피소드를 클리어 → 상시
  18. Crimson Desert

    붉은사막

    Action Adventure · Cross-platform · 2026

    Growth-Centric Core Loop

    Story, exploration and combat feed progression, which reopens the world and the next challenge tier.
  19. Dead by Daylight Mobile

    데드 바이 데이라이트 모바일

    Asymmetrical Survival Horror · Mobile · 2020

    Core Match Loop

    Queue → Trial → Result → Immediate Reward → Rematch; Standard 1v4 Trial is the ecosystem hub.
  20. Delta Force

    델타 포스

    Shooter · Cross-platform · 2024

    Warfare Low-Friction Loop

    Warfare provides large-scale low-friction repeat combat, status and score-based engagement.
  21. Destiny: Rising

    Destiny: Rising

    2025

    Lightbearer

    획득·레벨업·Ascend·출전 → 상시·시즌 캐릭터 추가
  22. Duet Night Abyss

    듀엣 나이트 어비스

    2025

    Commissions

    해당 콘텐츠에서 지정된 행동 수행 → 스토리 진행에 따라 단계 해금
  23. Dungeon & Fighter Mobile

    던전앤파이터 모바일

    Action RPG · Mobile · 2022

    Core Loop: Quest → Battle → Reward → Growth

    퀘스트 → 전투 → 보상 → 장비 강화·제작 → 재도전으로 이어지는 기본 반복 구조
  24. EA SPORTS FC Mobile

    EA 스포츠 FC 모바일

    Sports RPG · Mobile · 2016

    Social Loop

    개인 경기·Quest → League Activity·Season Points → League Rank·보상 → 개인 성장 → 집단 재기여
  25. eFootball Mobile

    eFootball 모바일

    Sports RPG · Mobile · 2017

    Primary Loop

    Player acquisition → growth/Game Plan → real-time football match → reward/status → player/tactical adjustment → re-entry.
  26. Fate/Grand Order

    페이트/그랜드 오더

    Turn-based RPG · Mobile · 2015

    Async Challenge Loop

    Challenge quests, Super Recollection, Grail Front and Grand-related battles act as low-pressure mastery checks.
  27. Gardenscapes

    가든스케이프

    Puzzle · Cross-platform · 2016

    Collection Completion Loop

    Main Collection → Legendary Collection → Supreme Collection; Supreme repeatable with boosters/coins and no token.
  28. Genshin Impact

    원신

    Action RPG · Cross-platform · 2020

    Endgame Validation Loop

    Spiral Abyss, Imaginarium Theater and Stygian Onslaught test depth, breadth and execution, then trigger additional growth goals.
  29. Goddess of Victory: NIKKE

    승리의 여신: NIKKE

    Action RPG · Cross-platform · 2022

    Campaign–Idle Loop

    Campaign clear increases Outpost productivity; Outpost resources fuel level growth; level growth enables next campaign clear.
  30. Homescapes

    홈스케이프

    Puzzle · Mobile · 2017

    Core Loop: Match-3 → Stars → Renovation → Story

    Absolute core loop. Level clear supplies stars; stars unlock mansion repair tasks, area/game-day progress, and chapter continuation.
  31. Honor of Kings

    왕자영요

    MOBA · Mobile · 2015

    5대5 매치 경쟁 루프

    5v5 매치 진입 → 역할 기반 팀 수행 → 승패·숙련·랭크 성과 → 계정·시즌 지위 → 다음 5v5 매치
  32. Infinity Nikki

    인피니티 니키

    Action Adventure · Cross-platform · 2024

    Access Loop

    Story progress and open-world discovery yield Whimstars, Dews and materials, which unlock Heart of Infinity nodes/Ability outfits and new routes.
  33. Kingshot

    킹샷

    4X Strategy · Mobile · 2025

    Core Loop: Growth → Cooperation → Competition → Reward → Regrowth

    Town/hero/troop growth feeds alliance capability and kingdom/zone competition; competition rewards and status feed back into growth and war readiness.
  34. Legend of Mushroom

    버섯커 키우기

    Idle RPG · Mobile · 2024

    Core Lamp-Gear Loop

    Core는 자동 전투 기반 진행과 램프 기반 장비 갱신이다. 장비 공급 → 성장 → 전투 진행 → 더 큰 도전으로 확장된다.
  35. Lineage M

    리니지M

    MMORPG · Cross-platform · 2017

    Core Growth → Competition Loop

    Open-world farming, dungeons and towers raise power; increased power is tested in PvP, siege and rankings, creating the main retention loop.
  36. Lineage W

    리니지W

    MMORPG · Cross-platform · 2021

    Loop A. Growth Production

    필드/던전/자동/무접속으로 재화와 경험치를 획득하고 성장 시스템으로 전환 후 상위 콘텐츠로 재진입
  37. Love and Deepspace

    러브앤딥스페이스

    Action RPG · Cross-platform · 2024

    Combat Growth Farm Loop

    Bounty Hunt and Core Hunt supply materials and Protocores; Deepspace Trials and Hunter Contest validate the resulting builds.
  38. Mabinogi Mobile

    마비노기 모바일

    MMORPG · Cross-platform · 2025

    Story → Dungeon → Life Content Loop

    Early-to-mid progression alternates main story, combat missions, dungeons, and life-content beats to vary tempo.
  39. Marvel Snap

    마블스냅

    Collectible Card Game · Cross-platform · 2022

    Growth Loop Linkage

    매치 → Booster/Credit → Card Upgrade → Collection Level → Token/Card → Deck Agency
  40. Merge Mansion

    머지 맨션

    Merge-2 Puzzle · Mobile · 2020

    Mainline Restoration Loop

    Energy 소비 → Producer 가동 → Item Chain 생성 → Task 제출 → 공간 복원 → Story Beat → 다음 Task/Area.
  41. MLB 9 Innings 26

    MLB 9이닝스 26

    Sports RPG · Mobile · 2016

    Card collection → Team Value loop

    선수 카드 수집·강화 결과가 Team Value로 가시화되고 다시 보상/투자로 환류.
  42. MLB 9 Innings Rivals 26

    MLB 라이벌 26

    Sports RPG · Cross-platform · 2023

    Core Team Power Loop

    Player card acquisition → lineup composition → mode play → rewards → card growth / replacement.
  43. Mobile Legends: Bang Bang

    모바일 레전드: 뱅뱅

    MOBA · Mobile · 2016

    랭크·클래식 환류 루프

    전투 규격 → Ranked·Classic 반복 → 경쟁 지위 → 팀 신뢰·사회 자본 → 코어 환류 → 계정 투자 → 재화·확률 공급·구매 → 캘린더 재점화 → 다시 전투·반복·지위
  44. Monster Strike

    몬스터 스트라이크

    Action RPG · Mobile · 2013

    Core quest-growth loop

    Quest clear → monsters/materials/gold → 강화/진화/獣神化/真獣神化 → higher difficulty access.
  45. Odin: Valhalla Rising

    오딘: 발할라 라이징

    MMORPG · Cross-platform · 2021

    Long-term Meta Growth Loop

    Max level, high-grade gear, avatar/mount/rune/codex and guild status form long-term retention goals.
  46. Once Human Mobile

    Once Human Mobile

    2025

    Deviations

    capture and deploy → continuous / scenario-dependent
  47. Palworld

    팰월드

    Survival · Cross-platform · 2024

    Core Progression Loop

    Collect → craft/manufacture → base expansion → exploration/combat. Resources and equipment unlock new regions and challenges.
  48. Pokémon Champions

    포켓몬 챔피언스

    2026

    Battle

    해당 콘텐츠에서 지정된 행동 수행 → 원천에서 지정된 반복 주기
  49. Pokémon GO

    포켓몬 GO

    Location-based Adventure · Mobile · 2016

    포켓몬 성장·검증 루프

    포획·Egg·Buddy·Research·Raid·Max·Rocket·GBL → XP·Stardust·Candy·Candy XL·Mega Energy·Max Particles → 포켓몬·계정 성장 → GBL·Gym·Showcase·Raid·Max 검증 → 다음 성장 행동
  50. Pokémon Masters EX

    포켓몬 마스터즈 EX

    RPG · Mobile · 2019

    Trainer Lodge Affinity Loop

    Lodge converts owned Sync Pairs into relationship/long-term rewards and Lodge Pair unlock path.
  51. Pokémon Sleep

    포켓몬 슬립

    Sleep Tracking · Mobile · 2023

    Night–Morning–Afternoon Core Loop

    Night sleep → morning research/befriending → daytime feeding/cooking → next night expectation.
  52. Pokémon TCG Pocket

    포켓몬 카드 게임 Pocket

    Collectible Card Game · Mobile · 2024

    Core Collection Loop

    Pack opening / Wonder Pick → card acquisition → deck or display selection → battle or social exposure → renewed card need.
  53. Pokémon UNITE

    포켓몬유나이트

    MOBA · Cross-platform · 2021

    Core Battle Loop

    Match entry → Aeos energy scoring → win/loss → rewards/progression → next pre-match preparation.
  54. Pro Yakyū Spirits A

    프로야구 스피리츠 A

    Sports RPG · Mobile · 2015

    Trials material loop

    Trials supply special ability materials and coins; time spent in Trials competes with V Road for stamina-consuming play.
  55. PUBG Mobile

    배틀그라운드 모바일

    Battle Royale · Mobile · 2018

    창작·소셜 복귀 루프

    WOW·PDP·HOME·Hub 진입 → 제작·플레이·방문·전시 → 참여자·관계·장식·창작 성과 → 프로필·사회 노출 → 재방문·이벤트 참여
  56. Puzzle & Dragons

    퍼즐앤드래곤

    Puzzle RPG · Mobile · 2012

    Dungeon Core Loop

    Dungeon entry → puzzle combat → reward → monster growth/evolution → re-team → higher dungeon challenge.
  57. Puzzles & Survival

    퍼즐 앤 서바이벌

    Strategy · Mobile · 2020

    생츄어리 허브·위성 루프

    Sanctuary 허브 → Campaign·World·Pit·Alliance·Events 위성 → Hero·자원·Rare Earth·Help·Rally·Research·Shop 산출 → 건설·Research·Training·Hero·Gear → 다음 Campaign·World·Alliance·경쟁
  58. RF ONLINE NEXT

    RF ONLINE NEXT

    2025

    사이언 훈련소

    훈련 모드 선택·전투·소탕 → Daily tickets
  59. Roblox

    로블록스

    Game Platform · Cross-platform · 2006

    Home

    Home/RFY/chart/curation → Experience play → co-play/revisit/spend → signal accumulation → additional discovery.
  60. Royal Match

    로얄 매치

    Puzzle · Mobile · 2021

    Progression Loop

    Level win → Star → Area Task → Area completion → Area Chest → next area/level.
  61. Seven Knights Idle Adventure

    세븐나이츠 키우기

    Idle RPG · Cross-platform · 2023

    Core Idle Growth Loop

    Offline rewards → resource collection → hero growth → stage push → higher production loop.
  62. Seven Knights Re:BIRTH

    세븐나이츠 리버스

    Turn-based RPG · Cross-platform · 2025

    Primary Growth Loop

    Hero acquisition → adventure/repeat battle → level/ruby → dungeon/raid → growth/equipment → higher content → reinvestment.
  63. Solo Leveling: ARISE

    나 혼자만 레벨업: 어라이즈

    Action RPG · Mobile / PC · 2024

    Narrative Progression Loop

    Main Story → Battle Mission/Clear Reward → unlocks → growth/formation → next Chapter.
  64. Sonic Rumble

    소닉 럼블

    2025

    Stage 도전

    해당 콘텐츠에서 지정된 행동 수행 → 원천에서 지정된 반복 주기
  65. Soul Strike

    소울 스트라이크

    Idle RPG · Mobile · 2024

    보상 재투입 성장 루프

    보상 → 제작·강화·소환 → 성장 자산 → 전투·콘텐츠 재투입 → 상위 해금 → 더 높은 보상
  66. StoneAge Idle

    스톤에이지 키우기

    Idle RPG · Mobile · 2025

    Competition Return Loop

    성장 덱 → 투기장/월드 리그/천공의 탑/양식장/거점 쟁탈전 → 포인트·보상·지위 → 성장 복귀.
  67. Subnautica

    서브노티카

    Survival · Cross-platform · 2014

    Core Depth Progression Loop

    Growth/PvE-centric structure: deeper access drives exploration, scanning, crafting, vehicle/base upgrades, story gates, and final escape.
  68. Subnautica 2

    서브노티카 2

    Survival · Cross-platform · 2026

    Core Exploration Loop

    Explore → scan/collect → craft/build → expand base/vehicle → descend deeper → unlock story/biomes.
  69. Summoners War: Sky Arena

    서머너즈워: 천공의 아레나

    Turn-based RPG · Mobile · 2014

    Core Loop: Farm → Set → Validate → Reinvest

    Rune/artifact/relic farming feeds build setup; builds are validated in Arena/World Arena/Siege/Temple and then reinvested into farming and optimization.
  70. Survivor.io

    서바이버.io

    Action Roguelike · Mobile · 2022

    Core Structural Loop

    Survivor selection → chapter/combat entry → movement/evasion → auto attack/kill → XP/level → skill/passive selection → slots/EVO → waves/elite/boss → success/failure → meta growth screen → strengthen and retry.
  71. Teamfight Tactics Mobile

    전략적 팀 전투 모바일

    Auto Battler · Cross-platform · 2019

    Ranked Mastery Loop

    Placement updates LP/MMR/Tier; rank and mastery objectives drive repeat play across the set.
  72. Toon Blast

    툰 블라스트

    Puzzle · Mobile · 2017

    Endgame Cap Loop

    All levels cleared → Champions League → trophies/stages → new 50 levels → main chain return
  73. Top Heroes

    탑 히어로즈

    Strategy RPG · Mobile · 2024

    Loop Risk

    Loop overload can make gameplay feel like stockpiling and checklist management rather than distinct content experiences.
  74. Uma Musume Pretty Derby

    우마무스메 프리티 더비

    Raising Simulation · Cross-platform · 2021

    Short Reprocessing Loop Need

    기존 전당입성 우마무스메를 짧은 세션에서 수정/조건 적응시키는 중간 길이 루프가 개선 방향으로 제시된다.
  75. Vampir

    뱀피르

    MMORPG · Cross-platform · 2026

    Core PvE Growth Loop

    Main Story & Regional Quests / Field Hunting / Dungeons → EXP·Gold·gear/resources → character CP growth
  76. Warcraft Rumble

    워크래프트 럼블

    Mobile Action Strategy · Mobile / PC Beta · 2023

    Competition Loop

    Army composition enters Ranked PvP, produces Honor/VP/Status and returns rewards to growth.
  77. Whiteout Survival

    화이트아웃 서바이벌

    Strategy · Mobile · 2023

    Core City Loop

    Furnace-centered city survival and upgrades feed Research, Hero Hall, troops and later Fire Crystal growth.
  78. Wuthering Waves

    명조: 워더링 웨이브

    Action RPG · Cross-platform · 2024

    Core Experience Loop

    퀘스트·지역 해금 → 탐험·전투 → 보상 획득 → 성장 파밍·고난도 진입으로 이어지는 기본 경험 루프.
  79. Zenless Zone Zero

    젠레스 존 제로

    Action RPG · Cross-platform · 2024

    Commercial Feedback Loop

    Story·Character Exposure → Signal Search → Agent/W-Engine 획득 → 성장 투자 → PvE 검증 → 다음 Signal Search.
  80. 궁수의 전설2 (Archero 2)

    궁수의 전설2 (Archero 2)

    2025

    Campaign

    Room·Defense·Survival형 챕터 진행 → Persistent chapter progression
  81. 몬길: STAR DIVE

    몬길: STAR DIVE

    2026

    던전

    던전 선택·클리어, 최초 완료 후 소탕 → 상시·스태미나 회복 주기
  82. 운빨존많겜

    운빨존많겜

    2024

    어려움

    웨이브 방어 → 상시 플레이; 일일 상자; 시즌 랭킹
  83. 트릭컬 리바이브

    트릭컬 리바이브

    2023

    침략

    스테이지 편성·전투·클리어 → 상시