Level win → Star → Area Task → Area completion → Area Chest → next area/level.
핵심
Team Contribution Loop
Individual level clears convert into shields, ship wheels, tokens/lances, Helps, and team scores.
협력
Core Hub Loop
Level clear is the single hub; growth, competition, cooperation, economy, pass, collection, and event layers all convert level results into value.
경쟁
Competition Compression Loop
Level wins and power-up/object actions are re-scored as cups, shields, crowns, targets, bolts, sparks, gold balls, lances, etc.
협력
Social Buffer Loop
Lives help, card exchange, team contribution, and partner events reduce fail/collection friction without altering the core board.
회복력
Fail-Recovery Monetization Loop
Near failure, streak loss, event deadline, and extra moves/boosters/coins converge into monetization pressure.
복귀
Seasonal Meta Loop
Royal Pass, Royal Cup Pass, Cinema Collection, Collection seasons, and current event layers add time-limited goals above the level loop.
획득
Collection
Card packs, chests, duplicate stars, duplicate chests, and seasonal reset make a light RNG reward layer around progression.
경쟁
Endgame Loop
After all current levels and area tasks, Royal League creates 20-player crown competition until new levels publish.
복귀
Event Portfolio Loop
High-density event portfolio converts the same core level input into habit, competition, team, collection, pass, and reward-economy goals; risk is input sameness and portfolio crowding.
병목
병목 패턴
어디에서 판단과 흐름이 끊기는가?
핵심 분류
압력·집중 병목
Single-Input Hub Concentration and Progress Accumulation — Main Level 결과를 Stars·Area·Chest·Event·Team 진척으로 환산하는 입력-진척 변환 노드와 현재 관측 가능한 완충·대체 경로 경계
개선할 조건: downstream progress continuity; result-to-progress conversion and visible buffer/alternative-path boundary. 함께 지킬 가치: one-play multi-reward efficiency; calculable resource buffer; free core path; production economy.
연결
Difficulty–Recovery Cost and Trust Coupling
개선할 조건: recovery choice, cost, result and retry-continuity legibility. 함께 지킬 가치: free retry; optional recovery; ad-free puzzle flow; simple recovery economy.
연결
Competition Rule–Rank–Reward Traceability
개선할 조건: rule→score→contribution→rank→reward traceability and informed participation. 함께 지킬 가치: equal conditions; ranking integrity; reward economy; earned recognition.
연결
Paid Offer and Pass Outcome Legibility
개선할 조건: price, detail, grant, use and outcome legibility; purchase-value closure. 함께 지킬 가치: optional convenience; free path; budget boundary; fulfillment and completion.
연결
Event Input Homogeneity and Portfolio Density
개선할 조건: event-input diversity, goal-priority legibility and switching flow. 함께 지킬 가치: dense LiveOps production; free entry; multi-reward efficiency; cadence.
연결
Collection Scarcity–Reset–Persistence Trust
개선할 조건: gap, duplicate, exchange, reset and persistence legibility; sustainable seasonal circulation. 함께 지킬 가치: completion; collection expression; Badge/Profile persistence; non-power identity; scarcity meaning.
해결 메커니즘
해결 메커니즘
어떤 작동 원리로 조건을 바꿀 것인가?
핵심 분류
경로·복귀 연결
적용할 해결 방식: Result-to-progress continuity.
현재 상태에서 유효한 다음 행동·경로·재도전·복귀를 연결하면서 선택권과 기존 경로를 보존한다.