반복 구조
세부 반복 구조
무엇이 반복되며 시스템을 계속 움직이는가?
누적 성장형
Pack opening / Wonder Pick → card acquisition → deck or display selection → battle or social exposure → renewed card need.
루프의 산출물이 자산·능력·접근권을 강화하고 더 강한 다음 회차를 연다.
유형 정의 보기 →핵심 Display Identity Loop
Binders, display boards and flair turn acquisition into externalized identity and long-term collection value.
협력 Core Collection Loop
Pack opening / Wonder Pick → card acquisition → deck or display selection → battle or social exposure → renewed card need.
복귀 Growth Feeder Loop
Free packs, Pack Hourglass, Pack Points, Solo Battle, missions and events supply card assets into the core.
경쟁 Competition Validator Loop
Versus, private, event and ranked matches validate the practical value of owned cards and deck optimization.
협력 Cooperation Bridge Loop
Trade, Share, Wishlist, Wonder Pick exposure and display visibility convert individual collection gaps into social signals.
협력 Trade
Friend-only constraints keep social circulation conservative while reducing selected collection gaps.
복귀 Event Re-entry Loop
New expansion/event signals redirect attention to packs, Wonder Pick, Solo Battle, Ranked and Shop actions.