Player obtains players via contracts/scout → levels and trains players → raises team strength → enters V Road, League, real-time battle and events → earns rewards for reinvestment.
반복 구조
세부 반복 구조
무엇이 반복되며 시스템을 계속 움직이는가?
핵심 분류
외부 캘린더형
Player obtains players via contracts/scout → levels and trains players → raises team strength → enters V Road, League, real-time battle and events → earns rewards for reinvestment.
Player obtains players via contracts/scout → levels and trains players → raises team strength → enters V Road, League, real-time battle and events → earns rewards for reinvestment.
핵심
Practice Match loop
Mutual followers can test teams in stamina-free practice matches up to 30 times/day.
경쟁
Trials material loop
Trials supply special ability materials and coins; time spent in Trials competes with V Road for stamina-consuming play.
경쟁
Real-time PvP loop
Real-time battle opens at player and supports ranked battles and friend room battles.
공급
Challenge Cup loop
Challenge Cup uses weekly changing participation conditions and 5-win cup progression with cumulative rewards after repeated wins.
경쟁
Strongest Decider loop
Strongest Decider is a round-specific ranking event with official schedules, entry conditions and record ranges.
복귀
Event loop
Limited events provide rewards such as Energy, S-rank contracts and ScoutP according to each event’s conditions.
공급
Resource split loop
Stamina is the direct match resource, while Energy is premium currency for scout, recovery and slot expansion.
병목
병목 패턴
어디에서 판단과 흐름이 끊기는가?
핵심 분류
행동 피드백·실패 귀인 단절
로스터 기여 귀속 — lineup change→result attribution
행동 결과·원인·규칙·보상·재시도 정보가 폐쇄된 피드백으로 돌아오지 않아 교정과 재시도 판단이 중단되는 병목