Bottleneck Patterns
Action Feedback and Failure Attribution Break
Outcomes, causes, rules, rewards, and retry information do not close the feedback loop needed for correction.
GAME-SPECIFIC MEANING
How This Pattern Appears in Each Game
Each classification starts from the loops, bottlenecks, contradictions, and solution links identified in the analysis.
- Idle RPG
AFK Arena
Idle RPG · Mobile · 2019
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through battle → result → cause view → formation change → retry → next result; its limiting point is the combat feedback result handoff. - Decision Analysis
AFK Journey
2024
Action Feedback and Failure Attribution Break
The decision path breaks across action feedback and failure attribution break. Preserve optional challenge · mastery · achievement · mode diversity. - Action RPG
Archero
Action RPG · Mobile · 2019
skill
The affected flow runs through controlled factors → review/retry; cash/Gems separate; its limiting point is the combat feedback result handoff. - Arcade Racing
Asphalt Legends Unite
Arcade Racing · Cross-platform · 2024
precondition→result→retry
The affected flow runs through precondition → result → retry; its limiting point is the combat feedback result handoff. - Action
Brawl Stars
Action · Mobile · 2018
Action Feedback and Failure Attribution Break · Competition Power
The affected flow runs through rule transition/result/retry/return; its limiting point is the competition power result handoff. - Idle RPG
Capybara Go!
Idle RPG · Mobile · 2024
attribution→learning
The limiting point sits in the combat feedback result handoff. - Decision Analysis
Chaos Zero Nightmare
2025
Action Feedback and Failure Attribution Break
The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the game's decision value identified in the analysis. - Real-time Card Strategy
Clash Royale
Real-time Card Strategy · Mobile · 2016
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through mode rule → result explanation node; its limiting point is the combat feedback result handoff. - Sports RPG
Com2uS Pro Baseball 2026
Sports RPG · Mobile · 2014
rule
The affected flow runs through match chain; its limiting point is the combat feedback result handoff. - Sports RPG
Com2uS Pro Baseball V26
Sports RPG · Cross-platform · 2022
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through matching context → lineup delta → opponent power → result view → retry 72h; its limiting point is the combat feedback result handoff. - Decision Analysis
Cookie Run: Kingdom
2021
Action Feedback and Failure Attribution Break
The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis. - Asymmetrical Survival Horror
Dead by Daylight Mobile
Asymmetrical Survival Horror · Mobile · 2020
Action Feedback and Failure Attribution Break · Combat Competition Runtime
The limiting point sits in the combat competition runtime result handoff. - Decision Analysis
Destiny: Rising
2025
Action Feedback and Failure Attribution Break
The decision path breaks across Rule/setup/score/settlement/reentry attribution. Preserve Strategy diversity, result acceptance, mode/facet separation. - Decision Analysis
Duet Night Abyss
2025
Action Feedback and Failure Attribution Break
The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the protected value identified in the analysis. - Action RPG
Dungeon & Fighter Mobile
Action RPG · Mobile · 2022
match
The affected flow runs through matched graph/conditions; its limiting point is the combat feedback result handoff. - Sports RPG
EA SPORTS FC Mobile
Sports RPG · Mobile · 2016
result attribution→adjust
The affected flow runs through controlled factors → next action; its limiting point is the competition result handoff. - Sports RPG
eFootball Mobile
Sports RPG · Mobile · 2017
PvP result→factor feedback→Game Plan→replay
The limiting point sits in the combat feedback result handoff. - Battle Royale
Free Fire
Battle Royale · Mobile · 2017
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through Result → prep action → requeue/exit event sequence; its limiting point is the combat feedback result handoff. - Action RPG
Genshin Impact
Action RPG · Cross-platform · 2020
master formation
The affected flow runs through Artifact result/correction/record; its limiting point is the combat feedback result handoff. - Decision Analysis
Goddess Order
Release year pending
Action Feedback and Failure Attribution Break
The decision path breaks across setting/input/result/score/rank/record/replay/retry explainability. Preserve skill, mastery, records, fair recognition, retry/exit choice. - Turn-based RPG
Honkai: Star Rail
Turn-based RPG · Cross-platform · 2023
observable accumulation
The limiting point sits in the combat feedback result handoff. - MOBA
Honor of Kings
MOBA · Mobile · 2015
ranked queue–result–contribution
The affected flow runs through LP-Q; its limiting point is the competition result handoff. - 4X Strategy
Kingshot
4X Strategy · Mobile · 2025
Action Feedback and Failure Attribution Break · Combat Feedback
The limiting point sits in the combat feedback result handoff. - MMORPG
Lineage M
MMORPG · Cross-platform · 2017
tagged result→next action
The limiting point sits in the combat feedback result handoff. - Action RPG
Love and Deepspace
Action RPG · Cross-platform · 2024
Action Feedback and Failure Attribution Break · Combat Mastery
The limiting point sits in the combat mastery result handoff. - Collectible Card Game
Marvel Snap
Collectible Card Game · Cross-platform · 2022
Action Feedback and Failure Attribution Break · Competition Mastery
The limiting point sits in the competition mastery result handoff. - Sports RPG
MLB 9 Innings 26
Sports RPG · Mobile · 2016
Action Feedback and Failure Attribution Break · Combat Feedback
The limiting point sits in the combat feedback result handoff. - Sports RPG
MLB 9 Innings Rivals 26
Sports RPG · Cross-platform · 2023
Action Feedback and Failure Attribution Break · Combat Feedback
The limiting point sits in the combat feedback result handoff. - MOBA
Mobile Legends: Bang Bang
MOBA · Mobile · 2016
Action Feedback and Failure Attribution Break · Competition
The limiting point sits in the competition result handoff. - Board
MONOPOLY GO!
Board · Mobile · 2023
Action Feedback and Failure Attribution Break · Competition
The affected flow runs through result → points → rank → participation with controls; its limiting point is the competition result handoff. - Action RPG
Monster Strike
Action RPG · Mobile · 2013
Action Feedback and Failure Attribution Break · Combat Mastery
The affected flow runs through battle → fail → prep/retry; its limiting point is the combat mastery result handoff. - Decision Analysis
Once Human Mobile
2025
Action Feedback and Failure Attribution Break
The decision path breaks across rule → result → reward → retry/reset legibility. Preserve mode differentiation · fair entry · status value. - Survival
Palworld
Survival · Cross-platform · 2024
Action Feedback and Failure Attribution Break · Competition
The limiting point sits in the competition result handoff. - Decision Analysis
Pokemon Friends
Release year pending
Action Feedback and Failure Attribution Break
The decision path breaks across action feedback and failure attribution break. Preserve puzzle fun, mastery, accessibility, self-record. - Location-based Adventure
Pokémon GO
Location-based Adventure · Mobile · 2016
Action Feedback and Failure Attribution Break · Competition Combat
The affected flow runs through latency → rule/reward/fairness; its limiting point is the competition combat result handoff. - RPG
Pokémon Masters EX
RPG · Mobile · 2019
result→record
The affected flow runs through result-controlled recognition/expression → return; its limiting point is the combat feedback result handoff. - Sleep Tracking
Pokémon Sleep
Sleep Tracking · Mobile · 2023
Action Feedback and Failure Attribution Break · Wellness Mastery
The affected flow runs through valid/invalid inputs → result → explanation → continuation; its limiting point is the wellness mastery result handoff. - Sports RPG
Pro Yakyū Spirits A
Sports RPG · Mobile · 2015
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through acquisition/growth/lineup → result → next investment; its limiting point is the combat feedback result handoff. - Decision Analysis
Project SEKAI COLORFUL STAGE! feat. Hatsune Miku
2020
Action Feedback and Failure Attribution Break
The decision path breaks across Match-result-recognition attribution coherence. Preserve Challenge, mastery, inclusion, skill expression and opt-in cooperation. - Battle Royale
PUBG Mobile
Battle Royale · Mobile · 2018
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through M /D1F2P6; S ping → frame → packet → input → RP → mechanism; its limiting point is the combat feedback result handoff. - Strategy
Puzzles & Survival
Strategy · Mobile · 2020
result
The affected flow runs through residual explanation/rematch damage persists after and power/spend controls; its limiting point is the combat feedback result handoff. - Decision Analysis
RF ONLINE NEXT
2025
Action Feedback and Failure Attribution Break
The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis. - Decision Analysis
SD Gundam G Generation ETERNAL
2025
Action Feedback and Failure Attribution Break
The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the game's decision value identified in the analysis. - Idle RPG
Seven Knights Idle Adventure
Idle RPG · Cross-platform · 2023
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through Result explanation node / match-log-retry validation; its limiting point is the combat feedback result handoff. - Turn-based RPG
Seven Knights Re:BIRTH
Turn-based RPG · Cross-platform · 2025
result→replay
The affected flow runs through result → replay/retry; its limiting point is the combat feedback result handoff. - Action RPG
Solo Leveling: ARISE
Action RPG · Mobile / PC · 2024
Action Feedback and Failure Attribution Break · Combat Feedback
The affected flow runs through retry action/loadout/latency/scoring/CP/roster/retry count; its limiting point is the combat feedback result handoff. - Turn-based RPG
Summoners War: Sky Arena
Turn-based RPG · Mobile · 2014
Action Feedback and Failure Attribution Break · Combat Onboarding
The limiting point sits in the combat onboarding result handoff. - Action Roguelike
Survivor.io
Action Roguelike · Mobile · 2022
mixed contribution
The limiting point sits in the combat feedback result handoff. - Auto Battler
Teamfight Tactics Mobile
Auto Battler · Cross-platform · 2019
Action Feedback and Failure Attribution Break · Competition Mastery
The limiting point sits in the competition mastery result handoff. - Strategy RPG
Top Heroes
Strategy RPG · Mobile · 2024
result attribution
The affected flow runs through attribution node; its limiting point is the combat feedback result handoff. - Raising Simulation
Uma Musume Pretty Derby
Raising Simulation · Cross-platform · 2021
Action Feedback and Failure Attribution Break · Training Mastery
The affected flow runs through setup → result attribution; its limiting point is the training mastery result handoff. - Decision Analysis
Vampire Survivors
2022
Action Feedback and Failure Attribution Break
The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the protected value identified in the analysis. - Mobile Action Strategy
Warcraft Rumble
Mobile Action Strategy · Mobile / PC Beta · 2023
attribution
The limiting point sits in the combat feedback result handoff. - Strategy
Whiteout Survival
Strategy · Mobile · 2023
Action Feedback and Failure Attribution Break · Combat Competition
The limiting point sits in the combat competition result handoff. - Action RPG
Wuthering Waves
Action RPG · Cross-platform · 2024
Action Feedback and Failure Attribution Break · Combat Feedback
The limiting point sits in the combat feedback result handoff. - Action RPG
Zenless Zone Zero
Action RPG · Cross-platform · 2024
Action Feedback and Failure Attribution Break · Combat Feedback
The limiting point sits in the combat feedback result handoff. - Decision Analysis
궁수의 전설2 (Archero 2)
2025
Action Feedback and Failure Attribution Break
The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis. - Decision Analysis
몬길: STAR DIVE
2026
Action Feedback and Failure Attribution Break
The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis. - Decision Analysis
트릭컬 리바이브
2023
Action Feedback and Failure Attribution Break
The decision path breaks across result → adjustment → retry → recognition continuity. Preserve fairness · tension · defeat/reward meaning.