NOVASMC

Bottleneck Patterns

Action Feedback and Failure Attribution Break

Outcomes, causes, rules, rewards, and retry information do not close the feedback loop needed for correction.

GAME-SPECIFIC MEANING

How This Pattern Appears in Each Game

Each classification starts from the loops, bottlenecks, contradictions, and solution links identified in the analysis.

  1. Idle RPG

    AFK Arena

    Idle RPG · Mobile · 2019

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through battle → result → cause view → formation change → retry → next result; its limiting point is the combat feedback result handoff.
  2. Decision Analysis

    AFK Journey

    2024

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve optional challenge · mastery · achievement · mode diversity.
  3. Action RPG

    Archero

    Action RPG · Mobile · 2019

    skill

    The affected flow runs through controlled factors → review/retry; cash/Gems separate; its limiting point is the combat feedback result handoff.
  4. Arcade Racing

    Asphalt Legends Unite

    Arcade Racing · Cross-platform · 2024

    precondition→result→retry

    The affected flow runs through precondition → result → retry; its limiting point is the combat feedback result handoff.
  5. Action

    Brawl Stars

    Action · Mobile · 2018

    Action Feedback and Failure Attribution Break · Competition Power

    The affected flow runs through rule transition/result/retry/return; its limiting point is the competition power result handoff.
  6. Idle RPG

    Capybara Go!

    Idle RPG · Mobile · 2024

    attribution→learning

    The limiting point sits in the combat feedback result handoff.
  7. Decision Analysis

    Chaos Zero Nightmare

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the game's decision value identified in the analysis.
  8. Real-time Card Strategy

    Clash Royale

    Real-time Card Strategy · Mobile · 2016

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through mode rule → result explanation node; its limiting point is the combat feedback result handoff.
  9. Sports RPG

    Com2uS Pro Baseball 2026

    Sports RPG · Mobile · 2014

    rule

    The affected flow runs through match chain; its limiting point is the combat feedback result handoff.
  10. Sports RPG

    Com2uS Pro Baseball V26

    Sports RPG · Cross-platform · 2022

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through matching context → lineup delta → opponent power → result view → retry 72h; its limiting point is the combat feedback result handoff.
  11. Decision Analysis

    Cookie Run: Kingdom

    2021

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis.
  12. Asymmetrical Survival Horror

    Dead by Daylight Mobile

    Asymmetrical Survival Horror · Mobile · 2020

    Action Feedback and Failure Attribution Break · Combat Competition Runtime

    The limiting point sits in the combat competition runtime result handoff.
  13. Decision Analysis

    Destiny: Rising

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across Rule/setup/score/settlement/reentry attribution. Preserve Strategy diversity, result acceptance, mode/facet separation.
  14. Decision Analysis

    Duet Night Abyss

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the protected value identified in the analysis.
  15. Action RPG

    Dungeon & Fighter Mobile

    Action RPG · Mobile · 2022

    match

    The affected flow runs through matched graph/conditions; its limiting point is the combat feedback result handoff.
  16. Sports RPG

    EA SPORTS FC Mobile

    Sports RPG · Mobile · 2016

    result attribution→adjust

    The affected flow runs through controlled factors → next action; its limiting point is the competition result handoff.
  17. Sports RPG

    eFootball Mobile

    Sports RPG · Mobile · 2017

    PvP result→factor feedback→Game Plan→replay

    The limiting point sits in the combat feedback result handoff.
  18. Battle Royale

    Free Fire

    Battle Royale · Mobile · 2017

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through Result → prep action → requeue/exit event sequence; its limiting point is the combat feedback result handoff.
  19. Action RPG

    Genshin Impact

    Action RPG · Cross-platform · 2020

    master formation

    The affected flow runs through Artifact result/correction/record; its limiting point is the combat feedback result handoff.
  20. Decision Analysis

    Goddess Order

    Release year pending

    Action Feedback and Failure Attribution Break

    The decision path breaks across setting/input/result/score/rank/record/replay/retry explainability. Preserve skill, mastery, records, fair recognition, retry/exit choice.
  21. Turn-based RPG

    Honkai: Star Rail

    Turn-based RPG · Cross-platform · 2023

    observable accumulation

    The limiting point sits in the combat feedback result handoff.
  22. MOBA

    Honor of Kings

    MOBA · Mobile · 2015

    ranked queue–result–contribution

    The affected flow runs through LP-Q; its limiting point is the competition result handoff.
  23. 4X Strategy

    Kingshot

    4X Strategy · Mobile · 2025

    Action Feedback and Failure Attribution Break · Combat Feedback

    The limiting point sits in the combat feedback result handoff.
  24. MMORPG

    Lineage M

    MMORPG · Cross-platform · 2017

    tagged result→next action

    The limiting point sits in the combat feedback result handoff.
  25. Action RPG

    Love and Deepspace

    Action RPG · Cross-platform · 2024

    Action Feedback and Failure Attribution Break · Combat Mastery

    The limiting point sits in the combat mastery result handoff.
  26. Collectible Card Game

    Marvel Snap

    Collectible Card Game · Cross-platform · 2022

    Action Feedback and Failure Attribution Break · Competition Mastery

    The limiting point sits in the competition mastery result handoff.
  27. Sports RPG

    MLB 9 Innings 26

    Sports RPG · Mobile · 2016

    Action Feedback and Failure Attribution Break · Combat Feedback

    The limiting point sits in the combat feedback result handoff.
  28. Sports RPG

    MLB 9 Innings Rivals 26

    Sports RPG · Cross-platform · 2023

    Action Feedback and Failure Attribution Break · Combat Feedback

    The limiting point sits in the combat feedback result handoff.
  29. MOBA

    Mobile Legends: Bang Bang

    MOBA · Mobile · 2016

    Action Feedback and Failure Attribution Break · Competition

    The limiting point sits in the competition result handoff.
  30. Board

    MONOPOLY GO!

    Board · Mobile · 2023

    Action Feedback and Failure Attribution Break · Competition

    The affected flow runs through result → points → rank → participation with controls; its limiting point is the competition result handoff.
  31. Action RPG

    Monster Strike

    Action RPG · Mobile · 2013

    Action Feedback and Failure Attribution Break · Combat Mastery

    The affected flow runs through battle → fail → prep/retry; its limiting point is the combat mastery result handoff.
  32. Decision Analysis

    Once Human Mobile

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across rule → result → reward → retry/reset legibility. Preserve mode differentiation · fair entry · status value.
  33. Survival

    Palworld

    Survival · Cross-platform · 2024

    Action Feedback and Failure Attribution Break · Competition

    The limiting point sits in the competition result handoff.
  34. Decision Analysis

    Pokemon Friends

    Release year pending

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve puzzle fun, mastery, accessibility, self-record.
  35. Location-based Adventure

    Pokémon GO

    Location-based Adventure · Mobile · 2016

    Action Feedback and Failure Attribution Break · Competition Combat

    The affected flow runs through latency → rule/reward/fairness; its limiting point is the competition combat result handoff.
  36. RPG

    Pokémon Masters EX

    RPG · Mobile · 2019

    result→record

    The affected flow runs through result-controlled recognition/expression → return; its limiting point is the combat feedback result handoff.
  37. Sleep Tracking

    Pokémon Sleep

    Sleep Tracking · Mobile · 2023

    Action Feedback and Failure Attribution Break · Wellness Mastery

    The affected flow runs through valid/invalid inputs → result → explanation → continuation; its limiting point is the wellness mastery result handoff.
  38. Sports RPG

    Pro Yakyū Spirits A

    Sports RPG · Mobile · 2015

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through acquisition/growth/lineup → result → next investment; its limiting point is the combat feedback result handoff.
  39. Decision Analysis

    Project SEKAI COLORFUL STAGE! feat. Hatsune Miku

    2020

    Action Feedback and Failure Attribution Break

    The decision path breaks across Match-result-recognition attribution coherence. Preserve Challenge, mastery, inclusion, skill expression and opt-in cooperation.
  40. Battle Royale

    PUBG Mobile

    Battle Royale · Mobile · 2018

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through M /D1F2P6; S ping → frame → packet → input → RP → mechanism; its limiting point is the combat feedback result handoff.
  41. Strategy

    Puzzles & Survival

    Strategy · Mobile · 2020

    result

    The affected flow runs through residual explanation/rematch damage persists after and power/spend controls; its limiting point is the combat feedback result handoff.
  42. Decision Analysis

    RF ONLINE NEXT

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis.
  43. Decision Analysis

    SD Gundam G Generation ETERNAL

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the game's decision value identified in the analysis.
  44. Idle RPG

    Seven Knights Idle Adventure

    Idle RPG · Cross-platform · 2023

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through Result explanation node / match-log-retry validation; its limiting point is the combat feedback result handoff.
  45. Turn-based RPG

    Seven Knights Re:BIRTH

    Turn-based RPG · Cross-platform · 2025

    result→replay

    The affected flow runs through result → replay/retry; its limiting point is the combat feedback result handoff.
  46. Action RPG

    Solo Leveling: ARISE

    Action RPG · Mobile / PC · 2024

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through retry action/loadout/latency/scoring/CP/roster/retry count; its limiting point is the combat feedback result handoff.
  47. Turn-based RPG

    Summoners War: Sky Arena

    Turn-based RPG · Mobile · 2014

    Action Feedback and Failure Attribution Break · Combat Onboarding

    The limiting point sits in the combat onboarding result handoff.
  48. Action Roguelike

    Survivor.io

    Action Roguelike · Mobile · 2022

    mixed contribution

    The limiting point sits in the combat feedback result handoff.
  49. Auto Battler

    Teamfight Tactics Mobile

    Auto Battler · Cross-platform · 2019

    Action Feedback and Failure Attribution Break · Competition Mastery

    The limiting point sits in the competition mastery result handoff.
  50. Strategy RPG

    Top Heroes

    Strategy RPG · Mobile · 2024

    result attribution

    The affected flow runs through attribution node; its limiting point is the combat feedback result handoff.
  51. Raising Simulation

    Uma Musume Pretty Derby

    Raising Simulation · Cross-platform · 2021

    Action Feedback and Failure Attribution Break · Training Mastery

    The affected flow runs through setup → result attribution; its limiting point is the training mastery result handoff.
  52. Decision Analysis

    Vampire Survivors

    2022

    Action Feedback and Failure Attribution Break

    The decision path breaks across Action Feedback and Failure Attribution Break. Preserve the protected value identified in the analysis.
  53. Mobile Action Strategy

    Warcraft Rumble

    Mobile Action Strategy · Mobile / PC Beta · 2023

    attribution

    The limiting point sits in the combat feedback result handoff.
  54. Strategy

    Whiteout Survival

    Strategy · Mobile · 2023

    Action Feedback and Failure Attribution Break · Combat Competition

    The limiting point sits in the combat competition result handoff.
  55. Action RPG

    Wuthering Waves

    Action RPG · Cross-platform · 2024

    Action Feedback and Failure Attribution Break · Combat Feedback

    The limiting point sits in the combat feedback result handoff.
  56. Action RPG

    Zenless Zone Zero

    Action RPG · Cross-platform · 2024

    Action Feedback and Failure Attribution Break · Combat Feedback

    The limiting point sits in the combat feedback result handoff.
  57. Decision Analysis

    궁수의 전설2 (Archero 2)

    2025

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis.
  58. Decision Analysis

    몬길: STAR DIVE

    2026

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve the protected value identified in the analysis.
  59. Decision Analysis

    트릭컬 리바이브

    2023

    Action Feedback and Failure Attribution Break

    The decision path breaks across result → adjustment → retry → recognition continuity. Preserve fairness · tension · defeat/reward meaning.