Recurring Structures
Detailed Repeating Structures
What repeats and keeps the system moving?
External Calendar
Build an Army with one Leader and six configurable slots → enter Campaign, Heroic, Quest, Dungeon, PvP, Siege, Raid, or an Event rule set → gain Gold and control lanes, towers, stones, mines, chests, and objectives by deploying Minis → defeat the Boss or opposing Base → receive Sigils, XP, Tomes, Coins, Arc Energy, Cores, Stars, Valor, Slots, or Event rewards → invest through Level, Rarity, Talent, Army Slots, G.R.I.D., collection, and the Shop → revise the Army, target, mode, partner, or next objective and return.
Events, operating schedules, and live operations reactivate participation, exchange, and reward states.
View pattern definition →Supply Repeat Farming Loop
Quest, Arclight Surge, Dungeon and Event repeat growth resources back into Mini/Army power.
Competition Competition Loop
Army composition enters Ranked PvP, produces Honor/VP/Status and returns rewards to growth.
Cooperation Cooperation Loop
Partnered Siege/Raid converts co-op boss clears into Valor, slot and growth rewards.