NOVASMC

GAME DECISION MAP

Seven Knights Re:BIRTH

Turn-based RPG · Cross-platform · 2025

Current analysisBaseline 2026-07-23Open Decision Analysis → · Korean full analysis

Problem definition

Difficulty calculating the full route from hero assets to completed growth, eligible teams and content outcomes.

View all bottlenecks

Design direction

Layer growth, team eligibility, content entry, results and next actions in hero details, preserving existing values, probabilities and combat rules.

View all mechanisms
Read the recurring-flow summary

Summon and collect heroes and pets → level, enhance, and awaken the roster → assemble eligible teams → play turn-based PvE, Arena, raids, and guild content → receive battle and activity rewards → reinvest Ruby and materials into heroes and the next formation.

REASONING IN THIS GAME

Selected designs and judgment conditions

Selected principles and the game-local design6 design records

These entries describe the selected design. Design selection is distinct from actual application and effect validation. The classified objects below retain their own roles and connections.

Goals and residual processing

Initial IFR · goal direction

Realign rules, sequence, exposure and attribution across existing growth, formation and result surfaces at state-and-result attribution junctions.

Final IFR · design goal

Arrange state, conditions and next actions in layers across existing hero, formation, entry and result surfaces while retaining growth and combat rules.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

5 analysis items · Read the method

Core classification and definition · External Calendar

External Calendar

Summon and collect heroes and pets → level, enhance, and awaken the roster → assemble eligible teams → play turn-based PvE, Arena, raids, and guild content → receive battle and activity rewards → reinvest Ruby and materials into heroes and the next formation.

Events, operating schedules, and live operations reactivate participation, exchange, and reward states.

View pattern definition →
  1. Core

    Primary Growth Loop

    Hero acquisition → adventure/repeat battle → level/ruby → dungeon/raid → growth/equipment → higher content → reinvestment.

    Evidence
    Source Described
    Outcome basis
    Design Evidence
  2. Core

    Convenience Loop

    First clear or setup → team copy/preset/booster/sweep/repeat battle → routine time reduction → more processing or background progress.

    Evidence
    Source Described
    Outcome basis
    Design Evidence
  3. Competition

    Competition Return Loop

    Growth assets → PvP modes → score/rank/currency/status → shop/growth/summon reinvestment → renewed competitiveness.

    Evidence
    Source Described
    Outcome basis
    Design Evidence
  4. Cooperation

    Cooperation Return Loop

    Guild joining → attendance/requests/siege/guild war/expedition → guild and personal rewards → personal/guild growth reinvestment.

    Evidence
    Source Described
    Outcome basis
    Design Evidence
  5. Return

    LiveOps Acceleration Loop

    Events layer missions, drops, points, pass, and special summon on top of existing content to drive focused re-entry.

    Evidence
    Source Described
    Outcome basis
    Design Evidence

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

6 analysis items · Read the method

Core classification and definition · Resource and Value Conversion Failure

Resource and Value Conversion Failure

The affected flow runs through state-result attribution; its limiting point is the economy commerce settlement handoff.

Currencies, assets, products, or inputs do not convert reliably into utility or residual value.

View pattern definition →
  1. Core

    asset→usable state→result

    The affected flow runs through state-result attribution; its limiting point is the economy commerce settlement handoff.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    source

    The affected flow runs through source/sink → growth stop; its limiting point is the economy commerce settlement handoff.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    overlap→deadline choice

    The affected flow runs through overlap → deadline choice; its limiting point is the routine liveops return handoff.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    right→use

    The affected flow runs through right → use/expiry/CS; its limiting point is the asset lifecycle handoff.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    detail→formation

    The affected flow runs through detail → formation/Codex; its limiting point is the information interpretation handoff.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    result→replay

    The affected flow runs through result → replay/retry; its limiting point is the combat feedback result handoff.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

6 analysis items · Read the method

Core classification and definition · Input and Reward Value Closure vs Diversity and Invested-Asset Preservation

Input and Reward Value Closure vs Diversity and Invested-Asset Preservation

Across F/C/M, improve Complexity Vs Convenience while preserving Freedom Vs Control.

Time, currency, purchases, rewards, and held assets must close into trustworthy value while route diversity, scarcity, and invested assets remain protected.

View pattern definition →
  1. Core

    Core Contradiction

    Across F/C/M, improve Complexity Vs Convenience while preserving Freedom Vs Control.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    Freedom Vs Control / Revenue Vs Trust

    Across source → gain → stock → spend → growth-stop → next-play, improve Freedom Vs Control while preserving Revenue Vs Trust.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    Performance Vs Load / Stability Vs Volatility

    Across voluntary/deadline → skip → unused right → post-return, improve Performance Vs Load while preserving Stability Vs Volatility.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    ← - — entitlement lifecycle

    Across offer/right/grant/use/expiry/reset/CS lifecycle → source integrity, improve Revenue Vs Trust while preserving Speed Vs Integrity.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    Complexity Vs Convenience / Popularity Vs Scarcity

    Across taxonomy/duplicate → formation/Codex → adoption terminal feedback, improve Complexity Vs Convenience while preserving Popularity Vs Scarcity.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    Speed Vs Integrity / Complexity Vs Convenience

    Across result → cause → learning/retry, improve Speed Vs Integrity while preserving Complexity Vs Convenience.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

6 analysis items · Read the method

Core classification and definition · State and Rule Visibility Encoding

State and Rule Visibility Encoding

Apply State and Rule Visibility Encoding across F/C/M while preserving the protected value.

Expose states, rules, and outcomes through readable signals and a consistent grammar to reduce decision loss.

View pattern definition →
  1. Core

    State and Rule Visibility Encoding · Core

    Apply State and Rule Visibility Encoding across F/C/M while preserving the protected value.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    Route and Return Handoff · Attachment

    Apply Route and Return Handoff across source → gain → stock → spend → growth-stop → next-play while preserving the protected value.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    Route and Return Handoff · Attachment

    Apply Route and Return Handoff across voluntary/deadline → skip → unused right → post-return while preserving the protected value.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    Loss Trust and Entitlement Buffer · Attachment

    Apply Loss Trust and Entitlement Buffer across offer/right/grant/use/expiry/reset/CS lifecycle → source integrity while preserving the protected value.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    State and Rule Visibility Encoding · Attachment

    Apply State and Rule Visibility Encoding across taxonomy/duplicate → formation/Codex → adoption terminal feedback while preserving the protected value.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    State and Rule Visibility Encoding · Attachment

    Apply State and Rule Visibility Encoding across result → cause → learning/retry while preserving the protected value.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

8 analysis items · Read the method

Core classification and definition · Single-Track Localized Bundle

Single-Track Localized Bundle

Connect 1 source-declared mechanism across F/C/M as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

View pattern definition →
  1. Core

    State and Rule Visibility Encoding · Core Composition

    Connect 1 source-declared mechanism across F/C/M as Single-Track Localized Bundle.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    Route and Return Handoff · Attachment Composition

    Connect 1 source-declared mechanism across source → gain → stock → spend → growth-stop → next-play as Single-Track Localized Bundle.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    Route and Return Handoff · Attachment Composition

    Connect 1 source-declared mechanism across voluntary/deadline → skip → unused right → post-return as Single-Track Localized Bundle.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    Loss Trust and Entitlement Buffer · Attachment Composition

    Connect 1 source-declared mechanism across offer/right/grant/use/expiry/reset/CS lifecycle → source integrity as Single-Track Localized Bundle.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    State and Rule Visibility Encoding · Attachment Composition

    Connect 1 source-declared mechanism across taxonomy/duplicate → formation/Codex → adoption terminal feedback as Single-Track Localized Bundle.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    State and Rule Visibility Encoding · Attachment Composition

    Connect 1 source-declared mechanism across result → cause → learning/retry as Single-Track Localized Bundle.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  7. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across F/C/M as Core-First Branch-Sequential Portfolio.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence
  8. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across F/C/M as Parallel Local Contracts with Independent Rollback.

    Evidence
    Solution Link Confirmed
    Outcome basis
    Design Evidence