Recurring Structures
Detailed Repeating Structures
What repeats and keeps the system moving?
External Calendar
Scout S–D grade official NPB player cards → build a 24-player order and activate combinations → level, train, limit-break, inherit, reach Extreme, and apply titles → play CPU, auto, and real-time baseball modes → receive match, competition, and live NPB rewards → reinvest into players, the order, and the next game.
Events, operating schedules, and live operations reactivate participation, exchange, and reward states.
View pattern definition →Core Core loop
Player obtains players via contracts/scout → levels and trains players → raises team strength → enters V Road, League, real-time battle and events → earns rewards for reinvestment.
Core Practice Match loop
Mutual followers can test teams in stamina-free practice matches up to 30 times/day.
Competition Trials material loop
Trials supply special ability materials and coins; time spent in Trials competes with V Road for stamina-consuming play.
Competition Real-time PvP loop
Real-time battle opens at player and supports ranked battles and friend room battles.
Supply Challenge Cup loop
Challenge Cup uses weekly changing participation conditions and 5-win cup progression with cumulative rewards after repeated wins.
Competition Strongest Decider loop
Strongest Decider is a round-specific ranking event with official schedules, entry conditions and record ranges.
Return Event loop
Limited events provide rewards such as Energy, S-rank contracts and ScoutP according to each event’s conditions.
Supply Resource split loop
Stamina is the direct match resource, while Energy is premium currency for scout, recovery and slot expansion.