NOVASMC

GAME DECISION MAP

Pro Yakyū Spirits A

Sports RPG · Mobile · 2015

Current analysisBaseline 2026-07-14Open Decision Analysis →

Scout S–D grade official NPB player cards → build a 24-player order and activate combinations → level, train, limit-break, inherit, reach Extreme, and apply titles → play CPU, auto, and real-time baseball modes → receive match, competition, and live NPB rewards → reinvest into players, the order, and the next game.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

CORE CLASSIFICATION

External Calendar

Scout S–D grade official NPB player cards → build a 24-player order and activate combinations → level, train, limit-break, inherit, reach Extreme, and apply titles → play CPU, auto, and real-time baseball modes → receive match, competition, and live NPB rewards → reinvest into players, the order, and the next game.

Events, operating schedules, and live operations reactivate participation, exchange, and reward states.

View pattern definition →
  1. Core

    Core loop

    Player obtains players via contracts/scout → levels and trains players → raises team strength → enters V Road, League, real-time battle and events → earns rewards for reinvestment.

  2. Core

    Practice Match loop

    Mutual followers can test teams in stamina-free practice matches up to 30 times/day.

  3. Competition

    Trials material loop

    Trials supply special ability materials and coins; time spent in Trials competes with V Road for stamina-consuming play.

  4. Competition

    Real-time PvP loop

    Real-time battle opens at player and supports ranked battles and friend room battles.

  5. Supply

    Challenge Cup loop

    Challenge Cup uses weekly changing participation conditions and 5-win cup progression with cumulative rewards after repeated wins.

  6. Competition

    Strongest Decider loop

    Strongest Decider is a round-specific ranking event with official schedules, entry conditions and record ranges.

  7. Return

    Event loop

    Limited events provide rewards such as Energy, S-rank contracts and ScoutP according to each event’s conditions.

  8. Supply

    Resource split loop

    Stamina is the direct match resource, while Energy is premium currency for scout, recovery and slot expansion.

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

CORE CLASSIFICATION

Action Feedback and Failure Attribution Break

The affected flow runs through acquisition/growth/lineup → result → next investment; its limiting point is the combat feedback result handoff.

Outcomes, causes, rules, rewards, and retry information do not close the feedback loop needed for correction.

View pattern definition →
  1. Core

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through acquisition/growth/lineup → result → next investment; its limiting point is the combat feedback result handoff.

  2. Supporting

    Action Feedback and Failure Attribution Break · Combat Feedback

    The affected flow runs through result → next action; its limiting point is the combat feedback result handoff.

  3. Supporting

    Decision and Planning Calculability Breakdown · Growth Economy

    The affected flow runs through resource spend → route result; its limiting point is the growth economy planning handoff.

  4. Supporting

    Rights and Lifecycle Discontinuity · Asset

    The affected flow runs through banner → duplicate/guarantee → next action; its limiting point is the asset lifecycle handoff.

  5. Supporting

    Pressure and Concentration Bottleneck · Operations

    The affected flow runs through overlap → scope; its limiting point is the operations pressure handoff.

  6. Supporting

    Outcome and Contribution Attribution Failure · Social

    The affected flow runs through friend reference → repeat practice; its limiting point is the social result handoff.

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

CORE CLASSIFICATION

Outcome and Failure Attribution vs System Depth and Rule Integrity

Improve Complexity Vs Convenience while preserving None.

Causes and retry conditions for outcomes, failures, and fairness must become attributable while strategic, combat, and competitive depth and rule integrity remain protected.

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  1. Core

    Core Contradiction

    Improve Complexity Vs Convenience while preserving None.

  2. Supporting

    Complexity Vs Convenience / Freedom Vs Control

    Across mode, improve Complexity Vs Convenience while preserving Freedom Vs Control.

  3. Supporting

    Complexity Vs Convenience / Freedom Vs Control

    Across source/sink, improve Complexity Vs Convenience while preserving Freedom Vs Control.

  4. Supporting

    Revenue Vs Trust / None

    Improve Revenue Vs Trust while preserving None.

  5. Supporting

    Stability Vs Volatility / Performance Vs Load

    Across skip → return, improve Stability Vs Volatility while preserving Performance Vs Load.

  6. Supporting

    Complexity Vs Convenience / Freedom Vs Control

    Improve Complexity Vs Convenience while preserving Freedom Vs Control.

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

CORE CLASSIFICATION

State and Rule Visibility Encoding

Apply State and Rule Visibility Encoding to the source-declared core track while preserving its protected value.

Expose states, rules, and outcomes through readable signals and a consistent grammar to reduce decision loss.

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  1. Core

    State and Rule Visibility Encoding · Core

    Apply State and Rule Visibility Encoding to the source-declared core track while preserving its protected value.

  2. Supporting

    State and Rule Visibility Encoding · Attachment

    Apply State and Rule Visibility Encoding across mode while preserving the protected value.

  3. Supporting

    State and Rule Visibility Encoding · Attachment

    Apply State and Rule Visibility Encoding across source/sink while preserving the protected value.

  4. Supporting

    State and Rule Visibility Encoding · Attachment

    Apply State and Rule Visibility Encoding to the source-declared attachment track while preserving its protected value.

  5. Supporting

    State and Rule Visibility Encoding · Attachment

    Apply State and Rule Visibility Encoding across LiveOps while preserving the protected value.

  6. Supporting

    Route and Return Handoff · Attachment

    Apply Route and Return Handoff to the source-declared attachment track while preserving its protected value.

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

CORE CLASSIFICATION

Single-Track Localized Bundle

Connect 1 source-declared mechanism as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

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  1. Core

    State and Rule Visibility Encoding · Core Composition

    Connect 1 source-declared mechanism as Single-Track Localized Bundle.

  2. Supporting

    State and Rule Visibility Encoding · Attachment Composition

    Connect 1 source-declared mechanism across mode as Single-Track Localized Bundle.

  3. Supporting

    State and Rule Visibility Encoding · Attachment Composition

    Connect 1 source-declared mechanism across source/sink as Single-Track Localized Bundle.

  4. Supporting

    State and Rule Visibility Encoding · Attachment Composition

    Connect 1 source-declared mechanism as Single-Track Localized Bundle.

  5. Supporting

    State and Rule Visibility Encoding · Attachment Composition

    Connect 1 source-declared mechanism across LiveOps as Single-Track Localized Bundle.

  6. Supporting

    Route and Return Handoff · Attachment Composition

    Connect 1 source-declared mechanism as Single-Track Localized Bundle.

  7. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across mode as Core-First Branch-Sequential Portfolio.

  8. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across mode as Parallel Local Contracts with Independent Rollback.