Recurring Structures
Detailed Repeating Structures
What repeats and keeps the system moving?
External Calendar
Explore Teyvat and complete quests, puzzles, Domains, and bosses → swap a four-character party and combine elemental skills and reactions in real-time combat → spend Original Resin to claim materials and Artifacts → level, ascend, equip, and build characters and weapons → validate teams in Spiral Abyss, Imaginarium Theater, and Stygian Onslaught → return to open-world, event, and version challenges.
Events, operating schedules, and live operations reactivate participation, exchange, and reward states.
View pattern definition →Core Resin Growth Loop
Original Resin converts daily time into Ley Line, Domain, Boss and Weekly Boss claim decisions that feed growth.
Core Endgame Validation Loop
Spiral Abyss, Imaginarium Theater and Stygian Onslaught test depth, breadth and execution, then trigger additional growth goals.
Return Core Exploration-to-Growth Loop
Explore/story → Primogem/resources → character acquisition → Resin/growth → Abyss/Theater/Stygian verification → next version anticipation.
Acquisition Gacha-to-Growth Loop
character/weapon acquisition creates growth demand and Mora/Resin/resource consumption.
Return Version LiveOps Loop
Flagship events, BP, banners and seasonal rules restage core exploration/growth/verification into a version cadence.