Recurring Structures
Detailed Repeating Structures What repeats and keeps the system moving?
CORE CLASSIFICATION Compounding Growth Explore and capture Pals → gather resources and build a base → assign Pals by Work Suitability → queue production and route inputs → collect outputs and manage Pal condition → craft, grow, fight, and expand → replan the base and return to exploration.
Outputs strengthen assets, capabilities, or access and open a stronger next cycle.
View pattern definition → Exploration Swimming, climbing, riding, flight and Wing Pack access support Sunreach and high-altitude exploration.
Core Progression Loop Collect → craft/manufacture → base expansion → exploration/combat. Resources and equipment unlock new regions and challenges.
Pal Labor Automation Loop Pals use Work Suitability to automate mining, lumbering, electricity generation, kindling, watering and production tasks.
Resource Node Base Loop Players build bases near resource nodes; basic progression supports up to 4 bases and server settings can extend guild limits.
Combat Challenge Loop Field combat, tower bosses, World Tree challenges, arena PvP and dedicated server PvP connect combat to progression.
SAN Management Loop Low SAN affects labor status through slacking, illness, depression and work refusal; welfare systems stabilize production.
Bottlenecks
Bottleneck Patterns Where do decisions and flow break?
CORE CLASSIFICATION Decision and Planning Calculability Breakdown The limiting point sits in the economy social planning handoff.
Multiple goals, resources, states, rules, and paths cannot be compared on one decision surface, forcing repeated reprioritization.
View pattern definition → Decision and Planning Calculability Breakdown · Economy Social The limiting point sits in the economy social planning handoff.
Action Feedback and Failure Attribution Break · Competition The limiting point sits in the competition result handoff.
collection transform outcome–closure–use The limiting point sits in the collection progression return handoff.
economy source–sink–stock–choice The limiting point sits in the economy settlement handoff.
permission–contribution–ownership The limiting point sits in the cooperation result handoff.
level The limiting point sits in the progression content handoff.
Contradictions
Contradiction Patterns What must improve, and what must remain protected?
CORE CLASSIFICATION Action and Return Continuity vs System Depth and Throughput Improve Complexity Vs Convenience while preserving Performance Vs Load.
Continuity to the next action, return, or reinvestment must improve while route diversity, strategic depth, and throughput remain protected.
View pattern definition → Complexity Vs Convenience / Performance Vs Load Improve Complexity Vs Convenience while preserving Performance Vs Load.
Freedom Vs Control / Speed Vs Integrity Improve Freedom Vs Control while preserving Speed Vs Integrity.
Popularity Vs Scarcity / Complexity Vs Convenience Improve Popularity Vs Scarcity while preserving Complexity Vs Convenience.
Freedom Vs Control / Stability Vs Volatility Across sink, improve Freedom Vs Control while preserving Stability Vs Volatility.
Freedom Vs Control / Speed Vs Integrity Improve Freedom Vs Control while preserving Speed Vs Integrity.
Stability Vs Volatility / Complexity Vs Convenience Improve Stability Vs Volatility while preserving Complexity Vs Convenience.
Solution Mechanisms
Solution Mechanisms Which intervention mechanism changes the condition?
CORE CLASSIFICATION Layered and Progressive Disclosure Apply Layered and Progressive Disclosure across Pal while preserving the protected value.
Separate complex meaning, rules, and strategy into layers and reveal only the depth needed at each moment.
View pattern definition → Layered and Progressive Disclosure · Core Apply Layered and Progressive Disclosure across Pal while preserving the protected value.
Connections
Route and Return Handoff · Attachment Apply Route and Return Handoff across Arena while preserving the protected value.
Connections
Context Asset and Authority Isolation · Attachment Apply Context Asset and Authority Isolation to the source-declared attachment track while preserving its protected value.
Connections
Baseline and Resource Stabilization · Attachment Apply Baseline and Resource Stabilization across Gold while preserving the protected value.
Connections
Context Asset and Authority Isolation · Apply Context Asset and Authority Isolation across Pal while preserving the protected value.
Connections
Layered Unlock–Use Receipt Apply Layered and Progressive Disclosure across Layered Unlock Use Receipt while preserving the protected value.
Connections
Layered and Progressive Disclosure · Core Composition Connect 1 source-declared mechanism across Pal as Single-Track Localized Bundle.
Connections
Route and Return Handoff · Attachment Composition Connect 1 source-declared mechanism across Arena as Single-Track Localized Bundle.
Connections
Context Asset and Authority Isolation · Attachment Composition Connect 1 source-declared mechanism as Single-Track Localized Bundle.
Connections
Baseline and Resource Stabilization · Attachment Composition Connect 1 source-declared mechanism across Gold as Single-Track Localized Bundle.
Connections
Context Asset and Authority Isolation · Composition Connect 1 source-declared mechanism across Pal as Single-Track Localized Bundle.
Connections
Layered Unlock–Use Receipt Composition Connect 1 source-declared mechanism across Layered Unlock Use Receipt as Single-Track Localized Bundle.
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Parallel Solution-Mechanism Composition Connect 6 source-declared mechanisms across Pal as Parallel Local Contracts with Independent Rollback.
Connections
Parallel Solution-Mechanism Composition Connect 2 source-declared mechanisms across Pal as Core-First Branch-Sequential Portfolio.
Connections
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