Problem definition
A break in calculating base resource routing and automation operations.
View all bottlenecksGAME DECISION MAP
A break in calculating base resource routing and automation operations.
View all bottlenecksConnect current state and one action, alternatives and costs, and rules and history to placement, queues, inputs and outputs, collection and replanning, preserving domain-local judgment and manual choice.
View all mechanismsExplore and capture Pals → gather resources and build a base → assign Pals by Work Suitability → queue production and route inputs → collect outputs and manage Pal condition → craft, grow, fight, and expand → replan the base and return to exploration.
REASONING IN THIS GAME
These entries describe the selected design. Design selection is distinct from actual application and effect validation. The classified objects below retain their own roles and connections.
Realign exposure, sequence, operations and rules at the established decision junction, prioritizing recombination of existing elements toward the recovery goals.
Layer state, cause, result and the next manual replan within existing base or Pal surfaces, preserving manual choice and existing control and value-write boundaries.
Processing completion describes the design workload. Actual resolution is established through observations and validation after application.
Recurring Structures
What repeats and keeps the system moving?
6 analysis items · Read the method
Explore and capture Pals → gather resources and build a base → assign Pals by Work Suitability → queue production and route inputs → collect outputs and manage Pal condition → craft, grow, fight, and expand → replan the base and return to exploration.
Outputs strengthen assets, capabilities, or access and open a stronger next cycle.
View pattern definition →Swimming, climbing, riding, flight and Wing Pack access support Sunreach and high-altitude exploration.
Collect → craft/manufacture → base expansion → exploration/combat. Resources and equipment unlock new regions and challenges.
Pals use Work Suitability to automate mining, lumbering, electricity generation, kindling, watering and production tasks.
Players build bases near resource nodes; basic progression supports up to 4 bases and server settings can extend guild limits.
Field combat, tower bosses, World Tree challenges, arena PvP and dedicated server PvP connect combat to progression.
Low SAN affects labor status through slacking, illness, depression and work refusal; welfare systems stabilize production.
The limiting point sits in the economy social planning handoff.
Multiple goals, resources, states, rules, and paths cannot be compared on one decision surface, forcing repeated reprioritization.
View pattern definition →The limiting point sits in the economy social planning handoff.
The limiting point sits in the competition result handoff.
The limiting point sits in the collection progression return handoff.
The limiting point sits in the economy settlement handoff.
The limiting point sits in the cooperation result handoff.
The limiting point sits in the progression content handoff.
Contradictions
What must improve, and what must remain protected?
6 analysis items · Read the method
Improve Complexity Vs Convenience while preserving Performance Vs Load.
Continuity to the next action, return, or reinvestment must improve while route diversity, strategic depth, and throughput remain protected.
View pattern definition →Improve Complexity Vs Convenience while preserving Performance Vs Load.
Improve Freedom Vs Control while preserving Speed Vs Integrity.
Improve Popularity Vs Scarcity while preserving Complexity Vs Convenience.
Across sink, improve Freedom Vs Control while preserving Stability Vs Volatility.
Improve Freedom Vs Control while preserving Speed Vs Integrity.
Improve Stability Vs Volatility while preserving Complexity Vs Convenience.
Solution Mechanisms
Which intervention mechanism changes the condition?
6 analysis items · Read the method
Apply Layered and Progressive Disclosure across Pal while preserving the protected value.
Separate complex meaning, rules, and strategy into layers and reveal only the depth needed at each moment.
View pattern definition →Apply Layered and Progressive Disclosure across Pal while preserving the protected value.
Apply Route and Return Handoff across Arena while preserving the protected value.
Apply Context Asset and Authority Isolation to the source-declared attachment track while preserving its protected value.
Apply Baseline and Resource Stabilization across Gold while preserving the protected value.
Apply Context Asset and Authority Isolation across Pal while preserving the protected value.
Apply Layered and Progressive Disclosure across Layered Unlock Use Receipt while preserving the protected value.
Solution Compositions
How should interventions be combined and sequenced?
8 analysis items · Read the method
Connect 1 source-declared mechanism across Pal as Single-Track Localized Bundle.
Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.
View pattern definition →Connect 1 source-declared mechanism across Pal as Single-Track Localized Bundle.
Connect 1 source-declared mechanism across Arena as Single-Track Localized Bundle.
Connect 1 source-declared mechanism as Single-Track Localized Bundle.
Connect 1 source-declared mechanism across Gold as Single-Track Localized Bundle.
Connect 1 source-declared mechanism across Pal as Single-Track Localized Bundle.
Connect 1 source-declared mechanism across Layered Unlock Use Receipt as Single-Track Localized Bundle.
Connect 6 source-declared mechanisms across Pal as Parallel Local Contracts with Independent Rollback.
Connect 2 source-declared mechanisms across Pal as Core-First Branch-Sequential Portfolio.