NOVASMC

GAME DECISION MAP

AFK Journey

2024

Current analysisBaseline 2026-06-17Open Decision Analysis →

Problem definition

Six bottlenecks, including competition rules and result feedback.

View all bottlenecks

Design direction

Present a capsule of mode-specific comparison conditions as the improvement configuration.

View all mechanisms
Read the recurring-flow summary

Distinct repeating structures operate together to shape the game's play flow. The action and return cadence of each structure continues in the detailed analysis below.

REASONING IN THIS GAME

Selected designs and judgment conditions

Selected principles and the game-local design6 design records

These entries describe the selected design. Design selection is distinct from actual application and effect validation. The classified objects below retain their own roles and connections.

Goals and residual processing

Final IFR · design goal

Expose each competition mode’s scope and rule depth in consistent information layers while retaining competitive rules and outcomes.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

34 analysis items · Read the method

Core classification and definition · Multi-Core

Multi-Core

Distinct repeating structures operate together to shape the game's play flow. The action and return cadence of each structure continues in the detailed analysis below.

Preserves every repeating structure identified in the analysis without selecting a representative Core.

  1. Recurring Structure

    AFK Stage

    Clear successive battles → Always-on

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Recurring Structure

    AFK Rewards

    Claim accumulated rewards → Continuous claim

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Recurring Structure

    Instant AFK

    Trigger instant claim → Daily

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Recurring Structure

    Crown of Ashes

    Complete season tutorial → Approximately four-month season

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Recurring Structure

    King's Sword

    Begin season main story → Seasonal

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Recurring Structure

    Season AFK Stage — Normal

    Clear Normal stages → Per phase

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  7. Recurring Structure

    Season AFK Stage — Apex

    Clear Apex stages; submit highest progress → Per phase

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  8. Recurring Structure

    Arcane Labyrinth

    Advance through floors → Weekly reset

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  9. Recurring Structure

    Deep Labyrinth

    Clear floors and damage final boss → Weekly reset

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  10. Recurring Structure

    Dream Realm

    Deal damage to rotating boss → Daily reset

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  11. Recurring Structure

    Legend Trial

    Clear faction floors → Weekly rotation

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  12. Recurring Structure

    Season Tower of Light

    Clear faction floors → Weekly rotation

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  13. Recurring Structure

    Season Tower of Nature

    Clear faction floors → Weekly rotation

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  14. Recurring Structure

    Season Tower of Eternity

    Clear faction floors → Weekly rotation

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  15. Recurring Structure

    Season Tower of Will

    Clear faction floors → Weekly rotation

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  16. Recurring Structure

    Dura's Trials

    Clear Treasure Trial floors → Class rotation

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  17. Recurring Structure

    Magic Charms

    Craft or refine charm slots → Seasonal

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  18. Recurring Structure

    Homestead

    Build, produce, submit orders, defend → Persistent with daily-weekly subcycles

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  19. Recurring Structure

    Requests

    Submit requested goods → Daily

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  20. Recurring Structure

    Darkswarm Invasion

    Defend invaded property → Weekly / event-state duration

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  21. Recurring Structure

    Dream Pavilion

    Enter dream challenge → Daily

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  22. Recurring Structure

    Darkswarm Invasion Mutual Assist

    Attack another Homestead's invader → Weekly / request lifetime

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  23. Recurring Structure

    Ravaged Realm

    Attack bosses across event submodes → Season-end conditional

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  24. Recurring Structure

    Arena

    Challenge an AI-controlled defense team → Daily attempts; weekly settlement

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  25. Recurring Structure

    Arena — Champion Rankings

    Maintain or improve rank → Continuous / weekly

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  26. Recurring Structure

    Supreme Arena

    Challenge another player's teams → Weekly / season

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  27. Recurring Structure

    Supreme League

    Enter cross-district competition → Event cycle

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  28. Recurring Structure

    Phase Rankings

    Push highest reachable stage → Per phase

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  29. Recurring Structure

    Labyrinth Rankings

    Submit depth and boss-damage record → Weekly reset

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  30. Recurring Structure

    Crystal Clash

    Attack, defend and support → Recurring event

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  31. Recurring Structure

    Battle Drills

    Deploy teams against map targets → Recurring multi-week cycle

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  32. Recurring Structure

    Lucky Flip — Guild Sharing

    Complete repeatable quest; share keys → Weekly

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  33. Recurring Structure

    Triumph Satchel 1

    Claim/send satchel; guild members claim → Per season phase / validity window

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  34. Recurring Structure

    Crystal Clash — Defend With Teammate

    Support another player's defense → Daily during event

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

6 analysis items · Read the method

Core classification and definition · Action Feedback and Failure Attribution Break

Action Feedback and Failure Attribution Break

The decision path breaks across action feedback and failure attribution break. Preserve optional challenge · mastery · achievement · mode diversity.

Outcomes, causes, rules, rewards, and retry information do not close the feedback loop needed for correction.

View pattern definition →
  1. Core

    Action Feedback and Failure Attribution Break

    The decision path breaks across action feedback and failure attribution break. Preserve optional challenge · mastery · achievement · mode diversity.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    cooperation contribution · reward

    The decision path breaks across cooperation contribution · reward. Preserve voluntary support · role diversity · shared-state meaning.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    Rights and Lifecycle Discontinuity

    The decision path breaks across prerequisite → recovery → post-change use interpretation. Preserve growth depth · roster value · reversible experimentation.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    Decision and Planning Calculability Breakdown

    The decision path breaks across probability/pity/carry-over/duplicate contract interpretation. Preserve collection motive · guarantee · informed choice.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    Rights and Lifecycle Discontinuity

    The decision path breaks across condition/entitlement → purchase/defer interpretation. Preserve purchase autonomy · optional convenience.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    Temporal and Operational Synchronization Break

    The decision path breaks across task time/interruption → reentry interpretation. Preserve optional participation · sustainable time.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

6 analysis items · Read the method

Core classification and definition · Outcome and Failure Attribution vs System Depth and Rule Integrity

Outcome and Failure Attribution vs System Depth and Rule Integrity

Improve the identified decision condition while preserving optional challenge · mastery · achievement · mode diversity.

Causes and retry conditions for outcomes, failures, and fairness must become attributable while strategic, combat, and competitive depth and rule integrity remain protected.

View pattern definition →
  1. Core

    Outcome and Failure Attribution vs System Depth and Rule Integrity

    Improve the identified decision condition while preserving optional challenge · mastery · achievement · mode diversity.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    Contribution and Authority Attribution vs Voluntary Sociality and Cadence

    Improve the identified decision condition while preserving voluntary support · role diversity · shared-state meaning.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    prerequisite → recovery → post-change use interpretation

    Improve prerequisite → recovery → post-change use interpretation while preserving growth depth · roster value · reversible experimentation.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    probability

    Improve probability/pity/carry-over/duplicate contract interpretation while preserving collection motive · guarantee · informed choice.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    condition

    Improve condition/entitlement → purchase/defer interpretation while preserving purchase autonomy · optional convenience.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    task time

    Improve task time/interruption → reentry interpretation while preserving optional participation · sustainable time.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

6 analysis items · Read the method

Core classification and definition · Layered and Progressive Disclosure

Layered and Progressive Disclosure

Apply Layered and Progressive Disclosure to the identified decision path. Preserve optional challenge · mastery · achievement · mode diversity · same-condition comparison.

Separate complex meaning, rules, and strategy into layers and reveal only the depth needed at each moment.

View pattern definition →
  1. Core

    Layered and Progressive Disclosure

    Apply Layered and Progressive Disclosure to the identified decision path. Preserve optional challenge · mastery · achievement · mode diversity · same-condition comparison.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    Context Asset and Authority Isolation

    Apply Context Asset and Authority Isolation to the identified decision path. Preserve voluntary support · tactical/role diversity · shared-state meaning.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    Baseline and Resource Stabilization

    Apply Baseline and Resource Stabilization to the identified decision path. Preserve growth depth · long-term roster value · reversible experimentation.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    Loss Trust and Entitlement Buffer

    Apply Loss Trust and Entitlement Buffer to the identified decision path. Preserve collection motive · guarantee meaning · informed recruit/defer choice.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    Context Asset and Authority Isolation

    Apply Context Asset and Authority Isolation to the identified decision path. Preserve purchase autonomy · optional convenience · free-path trust.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    Cadence and Rhythm Coordination

    Apply Cadence and Rhythm Coordination to the identified decision path. Preserve optional event/Guild participation · sustainable Time/Passion.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

7 analysis items · Read the method

Core classification and definition · Single-Track Localized Bundle

Single-Track Localized Bundle

Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

View pattern definition →
  1. Core

    Layered and Progressive Disclosure Composition

    Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  2. Supporting

    Context Asset and Authority Isolation Composition

    Combine Context Asset and Authority Isolation as Single-Track Localized Bundle.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  3. Supporting

    Baseline and Resource Stabilization Composition

    Combine Baseline and Resource Stabilization as Single-Track Localized Bundle.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  4. Supporting

    Loss Trust and Entitlement Buffer Composition

    Combine Loss Trust and Entitlement Buffer as Single-Track Localized Bundle.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  5. Supporting

    Context Asset and Authority Isolation Composition

    Combine Context Asset and Authority Isolation as Single-Track Localized Bundle.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  6. Supporting

    Cadence and Rhythm Coordination Composition

    Combine Cadence and Rhythm Coordination as Single-Track Localized Bundle.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence
  7. Supporting

    Parallel Solution-Mechanism Composition

    Combine Layered and Progressive Disclosure · Context Asset and Authority Isolation · Baseline and Resource Stabilization · Loss Trust and Entitlement Buffer · Context Asset and Authority Isolation · Cadence and Rhythm Coordination as Parallel Local Contracts with Independent Rollback.

    Evidence
    Classification Confirmed
    Outcome basis
    Design Evidence