NOVASMC

GAME DECISION MAP

Teamfight Tactics Mobile

Auto Battler · Cross-platform · 2019

Current analysisBaseline 2026-06-06Open Decision Analysis →

Enter an eight-player match on an equal session reset → use Gold, Shop, XP, Traits, Items, Augments, positioning, and scouting during planning → watch automatic combat resolve → receive placement and Ranked Tier / LP results → advance Star Atlas, Pass, rank, and cosmetic account value → reinterpret the result and choose the next composition, economy plan, mode, goal, or acquisition path.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

CORE CLASSIFICATION

Resource Conversion

Enter an eight-player match on an equal session reset → use Gold, Shop, XP, Traits, Items, Augments, positioning, and scouting during planning → watch automatic combat resolve → receive placement and Ranked Tier / LP results → advance Star Atlas, Pass, rank, and cosmetic account value → reinterpret the result and choose the next composition, economy plan, mode, goal, or acquisition path.

Currencies, duplicate assets, rights, or exchange outputs become inputs or qualifications for the next cycle.

View pattern definition →
  1. Core

    Set Renewal Loop

    Set rotation replaces roster/traits/mechanic/theme while preserving account identity and cosmetic inventory.

  2. Core

    Peripheral Exploration Loop

    Players move from core to Double Up, Tocker, Choncc or limited modes and back through shared grammar and progress.

  3. Economy

    Core Match Loop

    Queue → shop/economy → unit/trait/item/augment decisions → positioning → auto combat → HP/placement → next match.

  4. Competition

    Ranked Mastery Loop

    Placement updates LP/MMR/Tier; rank and mastery objectives drive repeat play across the set.

  5. Economy

    Progression Loop

    Play, trait use and placement feed Pass/Star Atlas, which unlock cosmetic and currency rewards.

  6. Economy

    Commerce Loop

    Playtime exposes cosmetics; Pass, bundles, Treasure and Rotating Shop convert identity demand into non-power purchases.

  7. Return

    LiveOps Loop

    Patch and mid-patch observe meta, tune traits/champions/augments/modes, fix bugs and restart exploration.

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

CORE CLASSIFICATION

Action Feedback and Failure Attribution Break

The limiting point sits in the competition mastery result handoff.

Outcomes, causes, rules, rewards, and retry information do not close the feedback loop needed for correction.

View pattern definition →
  1. Core

    Action Feedback and Failure Attribution Break · Competition Mastery

    The limiting point sits in the competition mastery result handoff.

  2. Supporting

    Transition and Handoff Break · Season Mastery

    The limiting point sits in the season mastery return handoff.

  3. Supporting

    Technical Performance and Compatibility Break · Device Runtime Competition

    The limiting point sits in the device runtime competition handoff.

  4. Supporting

    Transition and Handoff Break · Goal Reward

    The limiting point sits in the goal reward result handoff.

  5. Supporting

    Temporal and Operational Synchronization Break · Liveops Pass

    The limiting point sits in the liveops pass return handoff.

  6. Supporting

    Resource and Value Conversion Failure · Commerce

    The limiting point sits in the commerce entry handoff.

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

CORE CLASSIFICATION

Outcome and Failure Attribution vs System Depth and Rule Integrity

Across LP → decision factor , , corrective action/replan closure, improve Complexity Vs Convenience while preserving None.

Causes and retry conditions for outcomes, failures, and fairness must become attributable while strategic, combat, and competitive depth and rule integrity remain protected.

View pattern definition →
  1. Core

    Core Contradiction

    Across LP → decision factor , , corrective action/replan closure, improve Complexity Vs Convenience while preserving None.

  2. Supporting

    Set Mastery Portability

    Across Set Set first valid mastery action first-10-game learning mastery portability, improve Stability Vs Volatility while preserving None.

  3. Supporting

    Mobile Planning Opportunity

    Across decision time shop → information → input action planning opportunity, improve Performance Vs Load while preserving Complexity Vs Convenience.

  4. Supporting

    Goal-to-Action

    Across goal exposure next action → claim → use earned-value closure, improve Complexity Vs Convenience while preserving None.

  5. Supporting

    Pass Time-Value Choice Closure

    Across remaining time → level → value buy-or- claim/use time-value choice closure, improve Revenue Vs Trust while preserving None.

  6. Supporting

    Acquisition Cost-Path Closure

    Across total cost pull/exchange equip acquisition cost-path closure, improve Revenue Vs Trust while preserving None.

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

CORE CLASSIFICATION

Layered and Progressive Disclosure

Apply Layered and Progressive Disclosure across Layered Result-to-Plan Bridge while preserving the protected value.

Separate complex meaning, rules, and strategy into layers and reveal only the depth needed at each moment.

View pattern definition →
  1. Core

    Layered Result-to-Plan Bridge

    Apply Layered and Progressive Disclosure across Layered Result-to-Plan Bridge while preserving the protected value.

  2. Supporting

    Set Re-entry Mastery Bridge

    Apply Route and Return Handoff across Set Re-entry Mastery Bridge while preserving the protected value.

  3. Supporting

    Action- Planning Bridge

    Apply State and Rule Visibility Encoding across Action- Planning Bridge while preserving the protected value.

  4. Supporting

    Choice-Preserving Goal Closure Card

    Apply State and Rule Visibility Encoding across Choice-Preserving Goal Closure Card while preserving the protected value.

  5. Supporting

    Non-Coercive Pass End-State Assurance

    Apply State and Rule Visibility Encoding across Non-Coercive Pass End-State Assurance while preserving the protected value.

  6. Supporting

    Sourced Acquisition Cost-Path Assurance

    Apply Loss Trust and Entitlement Buffer across Sourced Acquisition Cost-Path Assurance while preserving the protected value.

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

CORE CLASSIFICATION

Single-Track Localized Bundle

Connect 1 source-declared mechanism across Layered Result-to-Plan Bridge as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

View pattern definition →
  1. Core

    Layered Result-to-Plan Bridge Composition

    Connect 1 source-declared mechanism across Layered Result-to-Plan Bridge as Single-Track Localized Bundle.

  2. Supporting

    Set Re-entry Mastery Bridge Composition

    Connect 1 source-declared mechanism across Set Re-entry Mastery Bridge as Single-Track Localized Bundle.

  3. Supporting

    Action- Planning Bridge Composition

    Connect 1 source-declared mechanism across Action- Planning Bridge as Single-Track Localized Bundle.

  4. Supporting

    Choice-Preserving Goal Closure Card Composition

    Connect 1 source-declared mechanism across Choice-Preserving Goal Closure Card as Single-Track Localized Bundle.

  5. Supporting

    Non-Coercive Pass End-State Assurance Composition

    Connect 1 source-declared mechanism across Non-Coercive Pass End-State Assurance as Single-Track Localized Bundle.

  6. Supporting

    Sourced Acquisition Cost-Path Assurance Composition

    Connect 1 source-declared mechanism across Sourced Acquisition Cost-Path Assurance as Single-Track Localized Bundle.

  7. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across Layered Result-to-Plan Bridge as Core-First Branch-Sequential Portfolio.

  8. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across Layered Result-to-Plan Bridge as Parallel Local Contracts with Independent Rollback.