Recurring Structures
Detailed Repeating Structures
What repeats and keeps the system moving?
Compounding Growth
Choose a trainee, two legacy parents, and a six-card Support deck → run an approximately three-year Career by choosing training, rest, outings, races, and skills → build stats, skills, mood, relationships, and meet race goals → finish the scenario and create a trained Uma with inheritance factors → enter Team Trials, seasonal competition, collection, and inheritance → reinvest rewards and assets into the next Career.
Outputs strengthen assets, capabilities, or access and open a stronger next cycle.
View pattern definition →Core Short Reprocessing Loop Need
This source-declared core loop connects the game's actual repeat sequence.
Acquisition Economy-Gacha-Growth Loop
This source-declared loop connects the game's actual repeat sequence.