NOVASMC

NOVASMC · DECISION ANALYSIS

Game Decision Pattern Map

Compare recurring structures, bottlenecks, contradictions, solution mechanisms, and solution compositions by game edition, then continue from each Core classification into the unified detailed analysis.

NEW HERE?

Three-Minute Quick Start

Choose a question, open a validated example, then replace the game or baseline with your own context.

  1. 01
    Choose a question

    Start with finding, scanning the full catalog, comparing, tracing, or reviewing change.

  2. 02
    Open an example

    Use Palworld to separate current and historical analyses and their baselines.

  3. 03
    Make it yours

    Change the game or baseline and save the address to reopen the same view.

ANALYSIS STARTS WITH A QUESTION

Decision Structure by Game

Find a game and baseline, then read five analysis layers in one stable order. Compare, Paths, and Diff answer distinct customer questions.

EXPLORE

Find a Game

Find a game, then distinguish its current or historical analysis and baseline.

More conditionsOptional
ACTIVENone

106 analysis editionsof 106

  1. Current analysisBaseline 2026-07-21

    AFK Arena

    Released 2019

    1. 01 · Recurring StructureExternal Calendar
    2. 02 · BottleneckTransition and Handoff Break
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  2. Current analysisBaseline 2026-06-17

    AFK Journey

    Released 2024

    1. 01 · Recurring StructureMulti-Core
    2. 02 · BottleneckAction Feedback and Failure Attribution Break
    3. 03 · ContradictionOutcome and Failure Attribution vs System Depth and Rule Integrity
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  3. Current analysisBaseline 2026-05-07

    AION 2

    Released 2025

    1. 01 · Recurring StructureExternal Calendar
    2. 02 · BottleneckResource and Value Conversion Failure
    3. 03 · ContradictionInput and Reward Value Closure vs Diversity and Invested-Asset Preservation
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  4. Current analysisBaseline 2026-06-01

    Archero

    Released 2019

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckResource and Value Conversion Failure
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  5. Current analysisBaseline 2026-08-13

    Arknights: Endfield

    Released 2026

    1. 01 · Recurring StructureMulti-Core
    2. 02 · BottleneckResource and Value Conversion Failure
    3. 03 · ContradictionState and Timing Integrity vs Operational Volatility
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  6. Current analysisBaseline 2026-06-04

    Asphalt Legends Unite

    Released 2024

    1. 01 · Recurring StructureExternal Calendar
    2. 02 · BottleneckDecision and Planning Calculability Breakdown
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  7. Current analysisBaseline 2026-07-02

    Bingo Blitz

    Released 2010

    1. 01 · Recurring StructureResource Conversion
    2. 02 · BottleneckPressure and Concentration Bottleneck
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  8. Current analysisBaseline 2026-03-29

    Black Desert Mobile

    Released 2018

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckTransition and Handoff Break
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  9. Current analysisBaseline 2026-08-12

    BLEACH: Soul Resonance

    Released 2025

    1. 01 · Recurring StructureMulti-Core
    2. 02 · BottleneckLegibility and Interpretation Break
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  10. Current analysisBaseline 2026-06-20

    Brawl Stars

    Released 2018

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckAction Feedback and Failure Attribution Break
    3. 03 · ContradictionOutcome and Failure Attribution vs System Depth and Rule Integrity
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  11. Current analysisBaseline 2026-07-04

    Call of Duty: Mobile

    Released 2019

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckRule and State Fragmentation
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  12. Current analysisBaseline 2026-06-20

    Candy Crush Saga

    Released 2012

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckPressure and Concentration Bottleneck
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  13. Current analysisBaseline 2026-06-12

    Capybara Go!

    Released 2024

    1. 01 · Recurring StructureExternal Calendar
    2. 02 · BottleneckPressure and Concentration Bottleneck
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  14. Current analysisBaseline 2026-07-29

    Chaos Zero Nightmare

    Released 2025

    1. 01 · Recurring StructureMulti-Core
    2. 02 · BottleneckTemporal and Operational Synchronization Break
    3. 03 · ContradictionState and Timing Integrity vs Operational Volatility
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  15. Current analysisBaseline 2026-06-21

    Clash of Clans

    Released 2012

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckResource and Value Conversion Failure
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  16. Current analysisBaseline 2026-06-23

    Clash Royale

    Released 2016

    1. 01 · Recurring StructurePeriodic Self-Return
    2. 02 · BottleneckAction Feedback and Failure Attribution Break
    3. 03 · ContradictionOutcome and Failure Attribution vs System Depth and Rule Integrity
    4. 04 · Solution MechanismLayered and Progressive Disclosure
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  17. Current analysisBaseline 2026-06-21

    Coin Master

    Released 2016

    1. 01 · Recurring StructureExternal Calendar
    2. 02 · BottleneckTransition and Handoff Break
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle
  18. Current analysisBaseline 2026-07-20

    Com2uS Pro Baseball 2026

    Released 2014

    1. 01 · Recurring StructureCompounding Growth
    2. 02 · BottleneckDecision and Planning Calculability Breakdown
    3. 03 · ContradictionAction and Return Continuity vs System Depth and Throughput
    4. 04 · Solution MechanismRoute and Return Handoff
    5. 05 · Solution CompositionSingle-Track Localized Bundle