Recurring Structures
Detailed Repeating Structures What repeats and keeps the system moving?
CORE CLASSIFICATION Compounding Growth Spend a life to enter a move-limited match-3 level → swap candies and create special candies to clear the board objective → complete the level and advance on the Saga Map → route the win into races, teams, passes, collections, and events → use earned lives and boosters to attempt the next level.
Outputs strengthen assets, capabilities, or access and open a stronger next cycle.
View pattern definition → Core Level Loop Select level → limited-move match-3 board → objective clear/fail → next map node or retry.
Frontier Star Tournament/endcap spaces mitigate latest-level cap while preserving core puzzle input.
Bottlenecks
Bottleneck Patterns Where do decisions and flow break?
CORE CLASSIFICATION Pressure and Concentration Bottleneck The limiting point sits in the retry result handoff.
Difficulty, randomness, growth, or completion pressure accumulates at one decision point and concentrates the burden of retrying or reinvesting.
View pattern definition → Pressure and Concentration Bottleneck · Retry The limiting point sits in the retry result handoff.
Access and Qualification Friction · The limiting point sits in the entry handoff.
Resource and Value Conversion Failure · Booster The limiting point sits in the booster handoff.
Obligation and Volition Erosion · Liveops Event The limiting point sits in the liveops event return handoff.
Decision and Planning Calculability Breakdown · Economy The limiting point sits in the economy planning handoff.
Contradictions
Contradiction Patterns What must improve, and what must remain protected?
CORE CLASSIFICATION Action and Return Continuity vs System Depth and Throughput Across retry/stop ; ; seed, improve Complexity Vs Convenience while preserving Performance Vs Load.
Continuity to the next action, return, or reinvestment must improve while route diversity, strategic depth, and throughput remain protected.
View pattern definition → Core Contradiction Across retry/stop ; ; seed, improve Complexity Vs Convenience while preserving Performance Vs Load.
Freedom Vs Control / Popularity Vs Scarcity Across access continuity → route/receipt, improve Freedom Vs Control while preserving Popularity Vs Scarcity.
Freedom Vs Control / Popularity Vs Scarcity Across capacity → use → result attribution, improve Freedom Vs Control while preserving Popularity Vs Scarcity.
Performance Vs Load / Stability Vs Volatility Across voluntary/legible completion path, improve Performance Vs Load while preserving Stability Vs Volatility.
Freedom Vs Control / Revenue Vs Trust Across choice control → alternative legibility, improve Freedom Vs Control while preserving Revenue Vs Trust.
Solution Mechanisms
Solution Mechanisms Which intervention mechanism changes the condition?
CORE CLASSIFICATION Route and Return Handoff Apply Route and Return Handoff across retry/stop ; ; seed while preserving the protected value.
Connect the current state to valid next actions, routes, retries, and returns while preserving choice and existing paths.
View pattern definition → challenge·puzzle-first·mastery·low friction Apply Route and Return Handoff across retry/stop ; ; seed while preserving the protected value.
Connections
Loss Trust and Entitlement Buffer · Attachment Apply Loss Trust and Entitlement Buffer across access continuity → route/receipt while preserving the protected value.
Connections
State and Rule Visibility Encoding · Attachment Apply State and Rule Visibility Encoding across capacity → use → result attribution while preserving the protected value.
Connections
Cadence and Rhythm Coordination · Attachment Apply Cadence and Rhythm Coordination across voluntary/legible completion path while preserving the protected value.
Connections
Loss Trust and Entitlement Buffer · Attachment Apply Loss Trust and Entitlement Buffer across choice control → alternative legibility while preserving the protected value.
Connections
challenge·puzzle-first·mastery·low friction Composition Connect 1 source-declared mechanism across retry/stop ; ; seed as Single-Track Localized Bundle.
Connections
Loss Trust and Entitlement Buffer · Attachment Composition Connect 1 source-declared mechanism across access continuity → route/receipt as Single-Track Localized Bundle.
Connections
State and Rule Visibility Encoding · Attachment Composition Connect 1 source-declared mechanism across capacity → use → result attribution as Single-Track Localized Bundle.
Connections
Cadence and Rhythm Coordination · Attachment Composition Connect 1 source-declared mechanism across voluntary/legible completion path as Single-Track Localized Bundle.
Connections
Loss Trust and Entitlement Buffer · Attachment Composition Connect 1 source-declared mechanism across choice control → alternative legibility as Single-Track Localized Bundle.
Connections
Parallel Solution-Mechanism Composition Connect 5 source-declared mechanisms across retry/stop ; ; seed as Core-First Branch-Sequential Portfolio.
Connections
Parallel Solution-Mechanism Composition Connect 5 source-declared mechanisms across retry/stop ; ; seed as Parallel Local Contracts with Independent Rollback.
Connections
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