NOVASMC

GAME DECISION MAP

Arknights: Endfield

2026

Current analysisBaseline 2026-08-13Open Decision Analysis →

Distinct repeating structures operate together to shape the game's play flow. The action and return cadence of each structure continues in the detailed analysis below.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

CORE CLASSIFICATION

Multi-Core

Distinct repeating structures operate together to shape the game's play flow. The action and return cadence of each structure continues in the detailed analysis below.

Preserves every repeating structure identified in the analysis without selecting a representative Core.

  1. Recurring Structure

    AIC

    Construct and operate production infrastructure → Follow the source-declared cadence

  2. Recurring Structure

    Protocol Space: Operator EXP

    Perform the source-declared action → Follow the source-declared cadence

  3. Recurring Structure

    Derivative Memories

    Perform the source-declared action → Protocol Space

  4. Recurring Structure

    Derivative Trials

    Perform the source-declared action → Protocol Space

  5. Recurring Structure

    Derivative Suffering

    Perform the source-declared action → Protocol Space

  6. Recurring Structure

    Derivative Destruction

    Perform the source-declared action → Protocol Space

  7. Recurring Structure

    Manifested Nightmares

    Perform the source-declared action → Protocol Space

  8. Recurring Structure

    Protocol Space: Promotions

    Perform the source-declared action → Follow the source-declared cadence

  9. Recurring Structure

    Tacit Brook

    Perform the source-declared action → Protocol Space

  10. Recurring Structure

    Tacit Canal

    Perform the source-declared action → Protocol Space

  11. Recurring Structure

    Tacit Mere

    Perform the source-declared action → Protocol Space

  12. Recurring Structure

    Tacit Undercurrent

    Perform the source-declared action → Protocol Space

  13. Recurring Structure

    Tacit Maelstrom

    Perform the source-declared action → Protocol Space

  14. Recurring Structure

    Protocol Space: T-Creds

    Perform the source-declared action → Sanity 40/50/60/70/80

  15. Recurring Structure

    Blessing of Tin

    Sanity 40 → T-Creds 8.5K → Follow the source-declared cadence

  16. Recurring Structure

    Blessing of Ferrium

    Sanity 50 → T-Creds 13.5K → Follow the source-declared cadence

  17. Recurring Structure

    Blessing of Cuprium

    Sanity 60 → T-Creds 19.5K → Follow the source-declared cadence

  18. Recurring Structure

    Blessing of Argenta

    Sanity 70 → T-Creds 27.5K → Follow the source-declared cadence

  19. Recurring Structure

    Blessing of Oros

    Sanity 80 → T-Creds 34K → Follow the source-declared cadence

  20. Recurring Structure

    Protocol Space: Skill Up

    Perform the source-declared action → Follow the source-declared cadence

  21. Recurring Structure

    Shadow of the Tower

    Perform the source-declared action → Protocol Space

  22. Recurring Structure

    Speck of the Tower

    Perform the source-declared action → Protocol Space

  23. Recurring Structure

    Remorse of the Tower

    Perform the source-declared action → Protocol Space

  24. Recurring Structure

    Echoes of the Tower

    Perform the source-declared action → Protocol Space

  25. Recurring Structure

    Mirage of the Tower

    Perform the source-declared action → Protocol Space

  26. Recurring Structure

    Protocol Space: Weapon EXP

    Perform the source-declared action → Follow the source-declared cadence

  27. Recurring Structure

    Gunsmith's Dig

    Perform the source-declared action → Protocol Space

  28. Recurring Structure

    Gunsmith's Reserve

    Perform the source-declared action → Protocol Space

  29. Recurring Structure

    Gunsmith's Hermitage

    Perform the source-declared action → Protocol Space

  30. Recurring Structure

    Gunsmith's Utopia

    Perform the source-declared action → Protocol Space

  31. Recurring Structure

    Gunsmith's Mound

    Perform the source-declared action → Protocol Space

  32. Recurring Structure

    Protocol Space: Weapon Tune

    Perform the source-declared action → Follow the source-declared cadence

  33. Recurring Structure

    Forge Trials Lv.1

    Perform the source-declared action → Protocol Space

  34. Recurring Structure

    Forge Trials Lv.2

    Perform the source-declared action → Protocol Space

  35. Recurring Structure

    Forge Trials Lv.3

    Perform the source-declared action → Protocol Space

  36. Recurring Structure

    Forge Trials Lv.4

    Perform the source-declared action → Protocol Space

  37. Recurring Structure

    Forge Trials Lv.5

    Perform the source-declared action → Protocol Space

  38. Recurring Structure

    RE-Crisis: Rhodagn

    Perform the source-declared action → Follow the source-declared cadence

  39. Recurring Structure

    RE-Crisis: Triaggelos

    Perform the source-declared action → Follow the source-declared cadence

  40. Recurring Structure

    RE-Crisis: Marble Aggelomoirai

    Perform the source-declared action → Follow the source-declared cadence

  41. Recurring Structure

    RE-Crisis: Ruan Yi

    Perform the source-declared action → Follow the source-declared cadence

  42. Recurring Structure

    RE-Crisis: Nefarith

    Perform the source-declared action → Follow the source-declared cadence

  43. Recurring Structure

    RE-Crisis: Alleikhreos

    Perform the source-declared action → Follow the source-declared cadence

  44. Recurring Structure

    Crisis Drills

    Perform the source-declared action → Follow the source-declared cadence

  45. Recurring Structure

    Hazardous Material Collection Site

    Crisis Drills stage → Origin Lodespring

  46. Recurring Structure

    Hazardous Material Landfill

    Crisis Drills stage → Power Plateau

  47. Recurring Structure

    Hazardous Material Management Room

    Crisis Drills stage → Jingyu Valley

  48. Recurring Structure

    Hazardous Material Institute

    Crisis Drills stage → Jingyu Valley

  49. Recurring Structure

    Hazardous Material Containment Vault

    Crisis Drills stage → Wuling City

  50. Recurring Structure

    Crisis Fragment: Craghowler

    Perform the source-declared action → Follow the source-declared cadence

  51. Recurring Structure

    Fragment Reflection: Craghowler

    Perform the source-declared action → Sword Vault Dale

  52. Recurring Structure

    Fragment Extension: Craghowler

    Perform the source-declared action → Sword Vault Dale

  53. Recurring Structure

    Crisis Fragment: Blitzcrash Blightshade

    Reflection/Extension → North Wuling Exclusion Zone

  54. Recurring Structure

    Fragment Reflection: Blitzcrash Blightshade

    Perform the source-declared action → North Wuling Exclusion Zone

  55. Recurring Structure

    Fragment Extension: Blitzcrash Blightshade

    Perform the source-declared action → North Wuling Exclusion Zone

  56. Recurring Structure

    Etchspace Salvage

    Perform the source-declared action → Follow the source-declared cadence

  57. Recurring Structure

    Aberrant of Origins

    Zone 1, Derangement ×1 → Follow the source-declared cadence

  58. Recurring Structure

    Aberrant of Pressure

    Zone 2, ×3 → Follow the source-declared cadence

  59. Recurring Structure

    Aberrant of Conflagration

    Zone 3, ×5 → Follow the source-declared cadence

  60. Recurring Structure

    Aberrant of Connection

    Zone 4, ×7 → Authority

  61. Recurring Structure

    Aberrant of Leap

    Zone 5, ×10 → Authority

  62. Recurring Structure

    Aberrant of Hazefyre

    Zone 6, ×20 → Authority

  63. Recurring Structure

    Trial of Swordmancy

    Perform the source-declared action → Activate Trial Arena; daily

  64. Recurring Structure

    Rewarded Trial Mode

    Perform the source-declared action → Follow the source-declared cadence

  65. Recurring Structure

    Free Trial Mode

    Perform the source-declared action → Follow the source-declared cadence

  66. Recurring Structure

    Umbral Monument

    Perform the source-declared action → Follow the source-declared cadence

  67. Recurring Structure

    Those Forsaken by the Land

    Umbral series → Follow the source-declared cadence

  68. Recurring Structure

    Inorganic Construct

    Umbral series → Follow the source-declared cadence

  69. Recurring Structure

    Searing Scars

    Umbral series → Follow the source-declared cadence

  70. Recurring Structure

    Turbidity Manifest

    Umbral series → Follow the source-declared cadence

  71. Recurring Structure

    Contention of Deathly Silences

    6 stages → Follow the source-declared cadence

  72. Recurring Structure

    Howlers of the Crag

    4 stages → Follow the source-declared cadence

  73. Recurring Structure

    Monumental Etching: Beastly Howl

    Perform the source-declared action → 08-06~08-20

  74. Recurring Structure

    Echoes of War

    permanent seasonal mode, stars · titles → Follow the source-declared cadence

  75. Recurring Structure

    Season of Delirating

    Perform the source-declared action → Follow the source-declared cadence

  76. Recurring Structure

    The Rooted Realm

    Aurylene Fragments + Realm Quests → Follow the source-declared cadence

  77. Recurring Structure

    Visit Friends

    Perform the source-declared action → Follow the source-declared cadence

  78. Recurring Structure

    Blueprint Sharing

    Perform the source-declared action → Follow the source-declared cadence

  79. Recurring Structure

    Memo Beacon

    Perform the source-declared action → Follow the source-declared cadence

  80. Recurring Structure

    Shared Zipline

    Perform the source-declared action → Follow the source-declared cadence

  81. Recurring Structure

    Easy Stash

    Perform the source-declared action → Follow the source-declared cadence

  82. Recurring Structure

    OMV Dijiang

    Visit social rooms and cabin-related functions → Follow the source-declared cadence

  83. Recurring Structure

    Shared Facilities

    Perform the source-declared action → Follow the source-declared cadence

  84. Recurring Structure

    Depot Node Delivery Jobs

    Perform the source-declared action → Follow the source-declared cadence

  85. Recurring Structure

    Reception Room

    Perform the source-declared action → OMV Dijiang

  86. Recurring Structure

    Production Assist

    Perform the source-declared action → Follow the source-declared cadence

  87. Recurring Structure

    Clue Exchange

    Perform the source-declared action → 20h session; 20h

  88. Recurring Structure

    Give Clues

    Perform the source-declared action → Follow the source-declared cadence

  89. Recurring Structure

    Battle Points

    Perform the source-declared action → daily; Daily trial

  90. Recurring Structure

    Arena Level

    Perform the source-declared action → daily; Persistent facility progression

  91. Recurring Structure

    Wuling Stock Bill

    Perform the source-declared action → daily; Daily trial / regional economy

  92. Recurring Structure

    Precipitation Nodule

    Derangement · extraction · Nodule → Crystal → Metrics → Follow the source-declared cadence

  93. Recurring Structure

    Aurylene Crystal

    Derangement · extraction · Nodule → Crystal → Metrics → Follow the source-declared cadence

  94. Recurring Structure

    Operation Metrics

    Derangement · extraction · Nodule → Crystal → Metrics → Follow the source-declared cadence

  95. Recurring Structure

    Credits

    7 clues → 20h session → friend participation → Credits → 20h; Social cadence

  96. Recurring Structure

    Talosite Exchange

    Exchange gathered Talosite → Homecoming

  97. Recurring Structure

    Transmute

    Convert eligible high-tier material → Follow the source-declared cadence

  98. Recurring Structure

    Sanity

    Eligible content reward claims consume Sanity; failure or leaving does not consume it → Regeneration / item restoration

  99. Recurring Structure

    Data Overflow

    Battle Point thresholds trigger Data Overflow states that alter enemy level, reward state, or timer → Per Rewarded Trial

  100. Recurring Structure

    Talosite

    Talosite gathered in named Wuling areas is accepted by Talosite Exchange → Regional gathering

  101. Recurring Structure

    Total Rating

    Echoes of War stage stars aggregate into a cycle Total Rating → Per cycle

  102. Recurring Structure

    Final Rating

    The season retains a Final Rating derived from cycle performance → Per season

  103. Recurring Structure

    Season Title

    Final Rating determines a season title visible through the social profile surface → Per season

  104. Recurring Structure

    Crafting

    Open the screen and select Transmute → Permanent after unlock

  105. Recurring Structure

    Wuling - Yinglung Pass

    Named Talosite gathering area linked to Talosite Exchange → Regional exploration

  106. Recurring Structure

    Wuling - North Wuling Exclusion Zone

    Named Talosite gathering area linked to Talosite Exchange → Regional exploration

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

CORE CLASSIFICATION

Resource and Value Conversion Failure

The decision path breaks across Resource and Value Conversion Failure. Preserve the protected value identified in the analysis.

Currencies, assets, products, or inputs do not convert reliably into utility or residual value.

View pattern definition →
  1. Core

    Resource and Value Conversion Failure

    The decision path breaks across Resource and Value Conversion Failure. Preserve the protected value identified in the analysis.

  2. Supporting

    Access and Qualification Friction

    The decision path breaks across Access and Qualification Friction. Preserve the protected value identified in the analysis.

  3. Supporting

    Transition and Handoff Break

    The decision path breaks across Transition and Handoff Break. Preserve the protected value identified in the analysis.

  4. Supporting

    Outcome and Contribution Attribution Failure

    The decision path breaks across Outcome and Contribution Attribution Failure. Preserve the protected value identified in the analysis.

  5. Supporting

    Rule and State Fragmentation

    The decision path breaks across Rule and State Fragmentation. Preserve the protected value identified in the analysis.

  6. Supporting

    Transition and Handoff Break

    The decision path breaks across Transition and Handoff Break. Preserve the protected value identified in the analysis.

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

CORE CLASSIFICATION

State and Timing Integrity vs Operational Volatility

Improve Resource-state and next-goal comparison before allocation while preserving Roles, source/sink differences, ownership, persona paths, build variety.

State, deadline, channel, and charge consistency must improve while legitimate operating rhythm, variation, and speed remain protected.

View pattern definition →
  1. Core

    State and Timing Integrity vs Operational Volatility

    Improve Resource-state and next-goal comparison before allocation while preserving Roles, source/sink differences, ownership, persona paths, build variety.

  2. Supporting

    Rule Legitimacy vs Accessibility and Autonomy

    Improve Access, destination finding, entry continuity while preserving Modular ownership and independent entry surfaces.

  3. Supporting

    State and Timing Integrity vs Operational Volatility

    Improve Start–reward–terminal–revisit continuity while preserving Limited goals/rewards and distinct lifecycle states.

  4. Supporting

    Action and Return Continuity vs System Depth and Throughput

    Improve Record exposure, comparison, retry, recognition while preserving Non-PvP scope, optional visibility, voluntary retry.

  5. Supporting

    State and Timing Integrity vs Operational Volatility

    Improve Shown guarantee/carry/reset-state interpretation while preserving Counter integrity, bounded guarantee, pool separation, defer choice.

  6. Supporting

    Rule Legitimacy vs Accessibility and Autonomy

    Improve Acquisition-to-growth-to-equipped-use continuity while preserving Separate object rules, choice, build variety.

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

CORE CLASSIFICATION

Layered and Progressive Disclosure

. Preserve game values and rules remain unchanged.

Separate complex meaning, rules, and strategy into layers and reveal only the depth needed at each moment.

View pattern definition →
  1. Core

    Layered and Progressive Disclosure

    . Preserve game values and rules remain unchanged.

  2. Supporting

    Layered and Progressive Disclosure

    . Preserve game values and rules remain unchanged.

  3. Supporting

    Route and Return Handoff

    . Preserve game values and rules remain unchanged.

  4. Supporting

    Layered and Progressive Disclosure

    . Preserve game values and rules remain unchanged.

  5. Supporting

    Layered and Progressive Disclosure

    . Preserve game values and rules remain unchanged.

  6. Supporting

    Layered and Progressive Disclosure

    . Preserve game values and rules remain unchanged.

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

CORE CLASSIFICATION

Single-Track Localized Bundle

Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

View pattern definition →
  1. Core

    Layered and Progressive Disclosure Composition

    Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

  2. Supporting

    Layered and Progressive Disclosure Composition

    Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

  3. Supporting

    Route and Return Handoff Composition

    Combine Route and Return Handoff as Single-Track Localized Bundle.

  4. Supporting

    Layered and Progressive Disclosure Composition

    Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

  5. Supporting

    Layered and Progressive Disclosure Composition

    Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

  6. Supporting

    Layered and Progressive Disclosure Composition

    Combine Layered and Progressive Disclosure as Single-Track Localized Bundle.

  7. Supporting

    Parallel Solution-Mechanism Composition

    Combine Layered and Progressive Disclosure · Layered and Progressive Disclosure · Route and Return Handoff · Layered and Progressive Disclosure · Layered and Progressive Disclosure · Layered and Progressive Disclosure as Parallel Local Contracts with Independent Rollback.