One-touch Dungeon adds automated exploration with its own rules, time reduction and exchange materials.
Bottlenecks
Bottleneck Patterns
Where do decisions and flow break?
CORE CLASSIFICATION
Decision and Planning Calculability Breakdown
The affected flow runs through owned_asset → growth_choice → team_edit → eligibility → stage_result → retry/acquire; its limiting point is the growth economy planning handoff.
Multiple goals, resources, states, rules, and paths cannot be compared on one decision surface, forcing repeated reprioritization.
Decision and Planning Calculability Breakdown · Growth Economy
The affected flow runs through owned_asset → growth_choice → team_edit → eligibility → stage_result → retry/acquire; its limiting point is the growth economy planning handoff.
Supporting
Decision and Planning Calculability Breakdown · Growth Economy
The affected flow runs through material_need → route_search → exchange/shop/dungeon → gain → growth; its limiting point is the growth economy planning handoff.
Supporting
Access and Qualification Friction ·
The affected flow runs through mode_view → team_edit → entry/cancel → result → retry; its limiting point is the entry handoff.
Supporting
Rights and Lifecycle Discontinuity · Asset
The affected flow runs through channel_compare → detail/probability → pull → duplicate → deploy/exchange; its limiting point is the asset lifecycle handoff.
Supporting
Obligation and Volition Erosion · Routine Liveops
The affected flow runs through return → event_goal → progress → reward/exchange → next_action → next_session; its limiting point is the routine liveops return handoff.
Supporting
Resource and Value Conversion Failure · Economy Commerce
The affected flow runs through offer/view → use → manual_task_delta → core_return → renew; its limiting point is the economy commerce settlement handoff.
Contradictions
Contradiction Patterns
What must improve, and what must remain protected?
CORE CLASSIFICATION
Outcome and Failure Attribution vs System Depth and Rule Integrity
Improve Complexity Vs Convenience while preserving Freedom Vs Control.
Causes and retry conditions for outcomes, failures, and fairness must become attributable while strategic, combat, and competitive depth and rule integrity remain protected.