NOVASMC

GAME DECISION MAP

Homescapes

Puzzle · Mobile · 2017

Current analysisBaseline 2026-07-03Open Decision Analysis →

Play match-3 levels → earn stars and coins → spend stars on renovation tasks → advance the story and rooms → return to levels.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

CORE CLASSIFICATION

Compounding Growth

Play match-3 levels → earn stars and coins → spend stars on renovation tasks → advance the story and rooms → return to levels.

Outputs strengthen assets, capabilities, or access and open a stronger next cycle.

View pattern definition →
  1. Core

    Core Loop: Match-3 → Stars → Renovation → Story

    Absolute core loop. Level clear supplies stars; stars unlock mansion repair tasks, area/game-day progress, and chapter continuation.

  2. Core

    Design Identity Loop

    Stars convert puzzle success into room changes and Design Mode choices; appearance freedom exists but locations are fixed.

  3. Supply

    Level Reward Loop: Clear → Coins

    Level clear yields stars/coins; coins support resources/additional moves/lives; stars fuel meta renovation tasks.

  4. Return

    Event Overlay Loop

    Same level-clear input is reinterpreted as season points, card packs, team contribution, streak progress, or event score.

  5. Economy

    Expedition Loop

    Separate map/task/energy loop; energy can be recovered over time and supplemented via levels, map rewards, events, and shop.

  6. Acquisition

    Collection Loop

    Event play grants card packs; cards complete sets; duplicate cards convert/trade; completed sets yield rewards and badge.

  7. Competition

    Competition Loop

    Core level productivity becomes cups, crowns, streaks, lightning bolts, or level count rankings.

  8. Cooperation

    Cooperation Loop

    Team chat, free lives, card exchange, partner events, and team goals cushion solo puzzle friction.

  9. Return

    LiveOps Calendar Loop

    Large thematic events plus story chapter continuation form recurring update rhythm; events are optional for mansion restoration.

  10. Competition

    Endgame Loop: Main Chain Complete → Olympus Cup

    All available levels completed users shift to Olympus Cup; stars not earned there, cups drive ranking.

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

CORE CLASSIFICATION

Pressure and Concentration Bottleneck

The affected flow runs through 05/06 + fail streak → balance → choice → receipt → fulfillment → retry/return join; its limiting point is the operations pressure handoff.

Difficulty, randomness, growth, or completion pressure accumulates at one decision point and concentrates the burden of retrying or reinvesting.

View pattern definition →
  1. Core

    Pressure and Concentration Bottleneck · Operations

    The affected flow runs through 05/06 + fail streak → balance → choice → receipt → fulfillment → retry/return join; its limiting point is the operations pressure handoff.

  2. Supporting

    Resource and Value Conversion Failure · Economy Commerce

    The affected flow runs through 05/06 + fail streak → balance → choice → receipt → fulfillment → retry/return join; its limiting point is the economy commerce settlement handoff.

  3. Supporting

    Transition and Handoff Break ·

    The affected flow runs through 11/12 + active event count → action share → completion → mansion return; its limiting point is the transition handoff.

  4. Supporting

    Resource and Value Conversion Failure · Economy Commerce

    The affected flow runs through 06/17 + impression → reason → price → receipt → fulfillment → repeat/refund/support; its limiting point is the economy commerce settlement handoff.

  5. Supporting

    Rights and Lifecycle Discontinuity · Asset

    The affected flow runs through 16 + remaining card → pack result → trade/chest → completion/exit across 2 Collections; its limiting point is the asset lifecycle handoff.

  6. Supporting

    Fairness and Legitimacy Erosion · Competition

    The affected flow runs through 08 + difficulty → resources → spend → score → rank → visibility in same window across 4 competitions; its limiting point is the competition result handoff.

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

CORE CLASSIFICATION

Action and Return Continuity vs System Depth and Throughput

Improve Performance Vs Load while preserving Stability Vs Volatility.

Continuity to the next action, return, or reinvestment must improve while route diversity, strategic depth, and throughput remain protected.

View pattern definition →
  1. Core

    Core Contradiction

    Improve Performance Vs Load while preserving Stability Vs Volatility.

  2. Supporting

    + — failure recovery junction

    Across fail → choice → result coherence, improve Freedom Vs Control while preserving Revenue Vs Trust.

  3. Supporting

    + — event portfolio

    Across event role → concurrency → core-return, improve Stability Vs Volatility while preserving Complexity Vs Convenience.

  4. Supporting

    + — offer ladder

    Across offer value ladder → receipt/fulfillment → post-use, improve Revenue Vs Trust while preserving Complexity Vs Convenience.

  5. Supporting

    + — competition parity and rank acceptance

    Across competition condition parity → contribution visibility → ranking acceptance, improve Speed Vs Integrity while preserving Freedom Vs Control.

  6. Supporting

    + — Collection tail completion and ownership

    Across Collection tail completion confidence, improve Popularity Vs Scarcity while preserving Revenue Vs Trust.

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

CORE CLASSIFICATION

Loss Trust and Entitlement Buffer

Apply Loss Trust and Entitlement Buffer to the source-declared core track while preserving its protected value.

Buffer loss, regret, probability, completion, and purchase-right risk while preserving existing value and voluntary choice.

View pattern definition →
  1. Core

    Loss Trust and Entitlement Buffer · Core

    Apply Loss Trust and Entitlement Buffer to the source-declared core track while preserving its protected value.

  2. Supporting

    recovery-choice contract

    Apply Route and Return Handoff across recovery-choice contract while preserving the protected value.

  3. Supporting

    optional event role

    Apply Cadence and Rhythm Coordination across optional event role/cadence map and Core-return beacon while preserving the protected value.

  4. Supporting

    offer-to-outcome contract grammar

    Apply State and Rule Visibility Encoding across offer-to-outcome contract grammar while preserving the protected value.

  5. Supporting

    mediated duplicate residual-value contract

    Apply Loss Trust and Entitlement Buffer across mediated duplicate residual-value contract while preserving the protected value.

  6. Supporting

    canonical condition–contribution–rank contract

    Apply State and Rule Visibility Encoding across canonical condition contribution rank contract while preserving the protected value.

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

CORE CLASSIFICATION

Single-Track Localized Bundle

Connect 1 source-declared mechanism as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

View pattern definition →
  1. Core

    Loss Trust and Entitlement Buffer · Core Composition

    Connect 1 source-declared mechanism as Single-Track Localized Bundle.

  2. Supporting

    recovery-choice contract Composition

    Connect 1 source-declared mechanism across recovery-choice contract as Single-Track Localized Bundle.

  3. Supporting

    optional event role Composition

    Connect 1 source-declared mechanism across optional event role/cadence map and Core-return beacon as Single-Track Localized Bundle.

  4. Supporting

    offer-to-outcome contract grammar Composition

    Connect 1 source-declared mechanism across offer-to-outcome contract grammar as Single-Track Localized Bundle.

  5. Supporting

    mediated duplicate residual-value contract Composition

    Connect 1 source-declared mechanism across mediated duplicate residual-value contract as Single-Track Localized Bundle.

  6. Supporting

    canonical condition–contribution–rank contract Composition

    Connect 1 source-declared mechanism across canonical condition contribution rank contract as Single-Track Localized Bundle.

  7. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across recovery-choice contract as Core-First Branch-Sequential Portfolio.

  8. Supporting

    Parallel Solution-Mechanism Composition

    Connect 6 source-declared mechanisms across recovery-choice contract as Parallel Local Contracts with Independent Rollback.