NOVASMC

GAME DECISION MAP

The Seven Deadly Sins: Origin

2026

Current analysisBaseline 2026-07-31Open Decision Analysis →

Distinct repeating structures operate together to shape the game's play flow. The action and return cadence of each structure continues in the detailed analysis below.

Recurring Structures

Detailed Repeating Structures

What repeats and keeps the system moving?

CORE CLASSIFICATION

Multi-Core

Distinct repeating structures operate together to shape the game's play flow. The action and return cadence of each structure continues in the detailed analysis below.

Preserves every repeating structure identified in the analysis without selecting a representative Core.

  1. Recurring Structure

    Pet Expedition daily re-entry cadence

    Daily regional reset returns the same dispatch node to an eligible state. → Follow the periodic self-return cadence

  2. Recurring Structure

    Knighthood Boss Battle weekly record re-entry cadence

    Weekly reset returns ranking/attempt state to Knighthood Boss Battle eligibility. → Follow the periodic two-step return cadence

  3. Recurring Structure

    Taranis’s Sanctuary weekly reward re-entry cadence

    Weekly reward reset reopens the same Raid reward cycle. → Follow the periodic self-return cadence

  4. Recurring Structure

    Leaderboard season record re-entry cadence

    Season opening resets eligible records and reopens submission. → Follow the periodic two-step return cadence

Bottlenecks

Bottleneck Patterns

Where do decisions and flow break?

CORE CLASSIFICATION

Pressure and Concentration Bottleneck

The decision path breaks across Pressure and Concentration Bottleneck. Preserve the game's decision value identified in the analysis.

Difficulty, randomness, growth, or completion pressure accumulates at one decision point and concentrates the burden of retrying or reinvesting.

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  1. Core

    Pressure and Concentration Bottleneck

    The decision path breaks across Pressure and Concentration Bottleneck. Preserve the game's decision value identified in the analysis.

  2. Supporting

    Transition and Handoff Break

    The decision path breaks across Transition and Handoff Break. Preserve the game's decision value identified in the analysis.

  3. Supporting

    Pressure and Concentration Bottleneck

    The decision path breaks across Pressure and Concentration Bottleneck. Preserve the game's decision value identified in the analysis.

  4. Supporting

    Outcome and Contribution Attribution Failure

    The decision path breaks across Outcome and Contribution Attribution Failure. Preserve the game's decision value identified in the analysis.

  5. Supporting

    Rights and Lifecycle Discontinuity

    The decision path breaks across Rights and Lifecycle Discontinuity. Preserve the game's decision value identified in the analysis.

  6. Supporting

    Rights and Lifecycle Discontinuity

    The decision path breaks across Rights and Lifecycle Discontinuity. Preserve the game's decision value identified in the analysis.

Contradictions

Contradiction Patterns

What must improve, and what must remain protected?

CORE CLASSIFICATION

Challenge and Strategy Depth vs Decision and Experiment Load

Improve the identified decision condition while preserving the protected value identified in the analysis.

Cost, outcome, and experimental hypotheses must become decidable while challenge, strategy, and record depth remain protected.

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  1. Core

    Challenge and Strategy Depth vs Decision and Experiment Load

    Improve the identified decision condition while preserving the protected value identified in the analysis.

  2. Supporting

    Action and Return Continuity vs System Depth and Throughput

    Improve the identified decision condition while preserving the protected value identified in the analysis.

  3. Supporting

    Probabilistic Safety vs Scarcity Revenue and Autonomy

    Improve the identified decision condition while preserving the protected value identified in the analysis.

  4. Supporting

    Contribution and Authority Attribution vs Voluntary Sociality and Cadence

    Improve the identified decision condition while preserving the protected value identified in the analysis.

  5. Supporting

    Asset and Economy Grammar Legibility vs Structural Diversity and Control

    Improve the identified decision condition while preserving the protected value identified in the analysis.

  6. Supporting

    Purchase and Entitlement Meaning vs Commercial Pressure and Trust

    Improve the identified decision condition while preserving the protected value identified in the analysis.

Solution Mechanisms

Solution Mechanisms

Which intervention mechanism changes the condition?

CORE CLASSIFICATION

Multifunction and Multitrack Coordination

Multifunction and Multitrack Coordination. Preserve game values and rules.

Coordinate two or more functions or problem tracks in one structure while preserving each track's evidence and protection boundary.

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  1. Core

    Multifunction and Multitrack Coordination

    Multifunction and Multitrack Coordination. Preserve game values and rules.

  2. Supporting

    Route and Return Handoff

    Route and Return Handoff. Preserve game values and rules.

  3. Supporting

    Loss Trust and Entitlement Buffer

    Loss Trust and Entitlement Buffer. Preserve game values and rules.

  4. Supporting

    Context Asset and Authority Isolation

    Context Asset and Authority Isolation. Preserve game values and rules.

  5. Supporting

    Context Asset and Authority Isolation

    Context Asset and Authority Isolation. Preserve game values and rules.

  6. Supporting

    Route and Return Handoff

    Route and Return Handoff. Preserve game values and rules.

Solution Compositions

Solution Compositions

How should interventions be combined and sequenced?

CORE CLASSIFICATION

Single-Track Localized Bundle

Combine Multifunction and Multitrack Coordination as Single-Track Localized Bundle.

Combine a core intervention with stabilizing or accelerating support within one problem track and keep its impact localized.

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  1. Core

    Multifunction and Multitrack Coordination Composition

    Combine Multifunction and Multitrack Coordination as Single-Track Localized Bundle.

  2. Supporting

    Route and Return Handoff Composition

    Combine Route and Return Handoff as Single-Track Localized Bundle.

  3. Supporting

    Loss Trust and Entitlement Buffer Composition

    Combine Loss Trust and Entitlement Buffer as Single-Track Localized Bundle.

  4. Supporting

    Context Asset and Authority Isolation Composition

    Combine Context Asset and Authority Isolation as Single-Track Localized Bundle.

  5. Supporting

    Context Asset and Authority Isolation Composition

    Combine Context Asset and Authority Isolation as Single-Track Localized Bundle.

  6. Supporting

    Route and Return Handoff Composition

    Combine Route and Return Handoff as Single-Track Localized Bundle.

  7. Supporting

    Parallel Local Contracts with Independent Rollback · 0 Mechanisms Composition

    Combine as Parallel Local Contracts with Independent Rollback.

  8. Supporting

    Parallel Local Contracts with Independent Rollback · 0 Mechanisms Composition

    Combine as Parallel Local Contracts with Independent Rollback.

  9. Supporting

    Parallel Solution-Mechanism Composition

    Combine Multifunction and Multitrack Coordination · Route and Return Handoff · Loss Trust and Entitlement Buffer · Context Asset and Authority Isolation · Context Asset and Authority Isolation · Route and Return Handoff as Parallel Local Contracts with Independent Rollback.